Ephémère (1998), is an interactive fully-immersive visual/aural virtual artwork which furthers the work begun in Osmose (1995). Ephémère |
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Ephémère is iconography evolved through Davies' long-standing practice as a painter, and, as in Osmose, is grounded in 'nature' as metaphor: archetypal elements of root, rock, and stream etc. recur throughout. In Ephémère however, this iconographic repertoire is extended to include body organs, blood vessels and bones, suggesting a symbolic correspondence between the chthonic presences of the interior body and the subterranean earth. |
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EPHÉMÈRE VIDEO:
• 16-min. flythrough
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While Osmose consisted of nearly a dozen realms situated around a central clearing, Ephémère is structured vertically into three levels: landscape, earth, and interior body. The body functions as the metaphoric substratum under the fecund earth and the lush bloomings and witherings of the land.
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Ephémère is also structured temporally. Even as the immersant roams among all three realms, no realm remains the same. The landscape changes continually, passing through cycles of dawn, day, evening and night, from the pale of winter through spring and summer to the climatic decay of autumn. While the participant may spend an entire session in one realm, it is more likely that they will pass constantly between them, immersed in transformation. |
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Throughout, the various elements of trees, rocks, seeds, body organs, etc, come into being, linger and pass away. Their emergings and withdrawals depend on the immersant’s vertical position, proximity, slowness of movement, and steadiness/duration of gaze, as well as the passage of time: for example, in the earth, seeds sprout when gazed upon for any extended length of time, rewarding patient observation with germination, inviting entry into the luminous interior space of their bloom. |
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The only constancy is the ever-changing river: when the immersant surrenders to the pull of its flow, it metamorphosizes from river to underground stream or artery/vein and vice versa, summoning in the corresponding visual/aural elements of each realm. This strategy serves to provide a non-linear means of navigation through the three realms, in addition to that of the immersant’s breath and balance. |
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Deep within the earth, rocks transform into pulsing body organs, eggs appear, and aging organs give way to bone. After fifteen minutes of immersion, the experience slowly draws to a close, its endings dependent on the participant’s location, as the landscape’s autumnal leaves, the earth’s roots and rocks, the body’s bones, give way to drifting ashes, embers and dust. No journey through Ephémère is the same. |
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All the transformations and interactions in Ephémère are aural as well as visual. While the visual elements pass through varying phases visibility and non-visibility, light and darkness—and in the case of the landscape, progress from the more literal to the abstract—the sound is also in a state of flux. Localized in three-dimensions and fully interactive as in Osmose, it oscillates between melodic form and mimetic effect in a state somewhere between structure and chaos, adapting moment by moment to the spatio-temporal context of the immersant within the work. |
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Ephémère was inspired by an actual place on the slope of a mountain in rural Quebec: its roots and rocks, seeds and streams, bloomings and witherings, appear in Davies’ work like apparitions. These days however, fewer songbirds return there to nest, frogs and salamanders have less young, and the maple trees are dying from acid rain from smelters in the American midwest. In some ways, Ephémère is a lament, an elegy, not only for the ephemerality of our own lives, but for the passing of the splendour of the natural world as we have known it. |
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The user-interface is based on full-body immersion in 360 degree spherical, enveloping space, through use of a head mounted display. In contrast to manually based interface techniques such as joysticks and trackballs, Ephémère incorporates the intuitive processes of breathing and balance as the primary means of navigating within the virtual world. By breathing in, the immersant is able to float upward, by breathing out, to fall, and by subtlety altering the body's centre of balance, to change direction, a method inspired by the scuba diving practice of buoyancy control. |
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Whereas in conventional VR, the body is often reduced to little more than a probing hand and roving eye, immersion in Ephémère depends on the body's most essential living act, that of breath—not only to navigate, but more importantly—to attain a particular state-of-being within the virtual world. In this state, usually achieved within ten minutes of immersion, most immersants experience a shift of awareness in which the urge for action is replaced by contemplative free-fall. The experience of being spatially enveloped, of floating rather than flying or driving is key to the work. Being supercedes doing. Solitude is a key aspect of the experience, as the artist's goal is to connect the immersant not to others but to the depths of his or her own self. |
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During public installations of Ephémère, immersion takes place in a private chamber facing a large darkened space where museum visitors can witness the immersive performances as they take place in real time: aurally, as sound is generated by the participant’s behaviour within the work; and visually, as imagery generated from the immersant’s point-of-view is projected in real time onto a large-scale video screen. The shadow-silhouette of the immersant is projected live onto another screen, emphasizing the relationship between bodily presence and the immersive experience.
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Team Credits |
- Char Davies: concept, direction, art direction
- Georges Mauro: computer graphics
- John Harrison: custom virtual reality software
- Dorota Blaszczak: sonic architecture/programming
- Rick Bidlack: sound composition/programming
- Glen Fraser: restoration and remastering
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Technical Specifications |
Since 2002 Ephémère has been ported onto PC.
(Initial development 1998 : SOFTIMAGE®|3D modelling, animation and development software; Silicon Graphics Onyx2 Infinite Reality visualization computer).
Mac computer; sound synthesizers and processors; stereoscopic head-mounted display with 3D localized sound; breath and balance tracking interface vest; motion-capture devices; video projection and shadow-silhouette screen.
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Inquiries |
For inquiries, and high-resolution images for publication, please contact Tanya Das Neves, Assistant to the Artist and Director of Immersence Inc., at
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Publications |
For further information, see the following articles and publications: |
2023- Gibson, Steve. "Immersive Environments and Live Visuals." Live Visuals – History, Theory, Practice. Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.
2018- Kaganskiy, Julia. "New Ways of Seeing and Perceiving." NEURAL. Pimping the Eye, VR Now. Isssue 59 (2018), pp. 6-9, illus.
- Kaganskiy, Julia. "Neue Arten des Sehens und der Wahrnemung." Die ungerahmte Welt: Virtuelle Realität als künstlerishes Medium - Exhibition Catalog. Basel, Switzerland: Christoph Merian Verlag (2017), pp. 58-64, illus.
2017- Boisclair, Louise. "Variations connectives de l'installation interactive." Inter, art actuel n°125 - Connectivités. No. 125 (2017), pp. 20-23, illus.
- Rafferty, Penny. "Virtual Reality // Healing Practice: An Interview with Char Davies." BERLINARTLINK: The Insider's Guide to Contemporary Art and Culture. Jan. 04, 2017. [online].
2016- Fraser, Glen. "Immersed in Restoration: The Legacy Project." La Fressa d'en Glen: Glen Fraser's Blog. Glen Fraser, ed. (Nov. 11, 2016). illus. [online].
- "Virtual Reality Is the Most Powerful Medium of Our Time." Artsy. Molly Gottschalk, ed. (March 16th, 2016), illus. [online].
2012- Nick Bailey interview with Char Davies. "Technology at the Service of Art." Creatie. Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
- Ramírez González, Margarita. Génesis de una estética de la realidad virtual. Cuidad de México, México: Institutio Nacional de Bellas Artes y Litteratura (2012), pp. 85-88, illus.
2011- Malpas, Jeff ed. The Place of Landscape: Concepts, Contexts, Studies. Cambridge, MA, US: The MIT press (2011), pp. 19-22, 26.
2009- Robert Russett. Hyperanimation: Digital Images and Virtual Worlds. Herts, UK: John Libbey Publishing (2009), pp.172-195, illus.
2007- Angerer, Marie-Luise. Von Begehren nach dem Affekt. Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
- McRobert, Laurie. Char Davies’ Immersive Virtual Art and the Essence of Spatiality. Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
- Paterson, Mark. The Senses of Touch. Oxford, UK: Berg (2007), pp. 117-125
- Popper, Frank. From Technological to Virtual Art. Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
2006- Thwaites, Hal. "The Immersive Experience of Osmose and Ephémère: An Audience Study." Engineering Nature: Art and Consiousness in the Post-Biological Era. Roy Ascott, ed. Bristol, UK: Intellect Books (2006), pp. 291 - 297.
- Wands, Bruce. Art of the Digital Age. New York, NY, US: Thames & Hudson Inc. (2006), pp. 28-30, 104-105, illus.
2005- Bleicher, Steven. Contemporary Color: Theory and Use. Clifton Park, NY, US: Thomsom/Delmar Learning (2005), pp. 157-159, illus.
2004- Crawford, Ashley. "A Natural Dimension." The Age (January 5, 2004) [online].
- Davies, Char. "Virtual Space." Space: In Science, Art and Society. François Penz, Gregory Radick and Robert Howell, eds. Cambridge, UK: Cambridge University Press (2004), pp. 69-104, illus.
2003- "Char Davies: Ephémère." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 36 (4) (2003), Front & Back Cover.
- Davies, Char. "Rethinking VR: Key Concepts and Concerns." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. Montreal, QC, Canada: International Society on Virtual Systems and Multimedia (2003), pp. 253 - 262, illus.
- Davies, Char. "Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephémère." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 322-337, illus.
- Morse, Margaret. "The Poetics of Interactivity." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33.
2002- Gigliotti, Carol "Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies." Deepwell, Katy, ed. n.paradoxa, international feminist art journal. Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
- Palmer Sarah. "Immerse Yourself." The West Australian - Today. Friday, August 9, 2002, illus.
- Pesce, Mark. "Head Games." Game On. London, UK: Barbican Gallery (May, 2002).
- Zelanski, Paul and Mary Pat Fisher. COLOR. London, UK: Laurence King Publishers (August, 2002).
2001- Cutler, Randy Lee. "010101." Canadian a|r|t|. Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
- Forde, K. "Electronically motivated - an 010101 online chat." OPEN, The Magazine of SFMOMA. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
2000- Davies, Char. "Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephémère". Emergent Futures: Art, Interactivity and New Media. Angela Molina and Kepa Landa, eds. Valencia, Spain: Institució Alfonse el Magnànim, Diputació de València (2000), pp. 47-58, illus.
- Lyall, Marta. "Traversing the Wilderness of Body." Shifting Ground: Transformed Views of the American Landscape. Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
1999- Davies, Char. "Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space." Reframing Consciousness. Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999)
pp. 196-201, illus.
- O'Donoghue, Karl. "The Real and the Virtual: Char Davies." Art Bulletin, Vol. 16 (87) (June/July, 1999), pp. 22-24, illus.
- Ray, Stephanie. "The Collectibility of Nature." Limn - Magazine of International Design. Vol. 1 (4) (1999), pp. 12-13, illus.
- Wertheim, Margaret. "Out of This World." New Scientist. Vol. 161 (2172) (February 6, 1999), pp. 38-41, illus.
1998- Brew, Kathy. "Digital Portfolio - Char Davies." Civilization: The Magazine of the Library of Congress. Vol. 5 (5) (October/November 1998), p. 79, illus.
- Davies, Char. "Changing Space: Virtual Reality as an Arena of Embodied Being." The Virtual Dimension: Architecture, Representation, and Crash Culture. John Beckman, ed. New York, NY, US: Princeton Architectural Press (1998), pp. 144-155, illus.
- Gagnon, Jean. "Dionysus and Reverie: Immersion in Char Davies' Environments." Char Davies: Ephémère, exhibition catalog. Ottawa, ON, Canada: National Gallery of Canada (1998). Disponible en français
- Goldstein, Jon. "Silicon and Acorns." TIME digital. (October 5, 1998), p. 16, illus.
- King, Charles. "Char Davies and Ephémère." Silicon Graphics Online. (October, 1998).
- McDonagh, Patrick. "Char Davies' Ephémère." Softimage Online. (1998).
- Mirapaul, Matthew. "An Intense Dose of Virtual Reality." The New York Times Online. (July 9, 1998) [online].
- Tuer, Dot. "The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies' Ephémère." Char Davies: Ephémère, exhibition catalog. Ottawa, ON, US: National Gallery of Canada (1998). Disponible en français.
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All images © 1998 Immersence Inc. |