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Publication list

See also:
By Char Davies
Publications by other authors:

By other authors years

2023

Gibson, Steve
Immersive Environments and Live Visuals
Live Visuals – History, Theory, Practice.
Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.

2021

Himmelsbach, Sabine
Unbounded Spaces – Immersive Virtualities
Resonant Realities, Exhibition Catalog.
Berlin, Germany: Haus am Lützowplatz (2021), pp. 20-25, illus.

2019

Crowther, Paul
Digital Art, Aesthetic Creation. The Birth of a Medium
New York, NY, US: Routledge (2019), pp. 158-161, illus.

2018

Kaganskiy, Julia
Neue Arten des Sehens und der Wahrnemung
Die ungerahmte Welt: Virtuelle Realität als künstlerishes Medium - Exhibition Catalog.
Basel, Switzerland: Christoph Merian Verlag (2017), pp. 58-64, illus.
Kaganskiy, Julia
New Ways of Seeing and Perceiving
NEURAL. Pimping the Eye, VR Now.
Isssue 59 (2018), pp. 6-9, illus.

2017

Boisclair, Louise
Variations connectives de l'installation interactive
Inter, art actuel n°125 - Connectivités.
No. 125 (2017), pp. 20-23, illus.
Boucher, Marc
A Study on Proprioception and Peripheral Vision in Synesthesia and Immersion
Leonardo.
Vol. 50 (2) (2017), pp. 144 151 , illus.
Fieldgate, Katherine
Osmose by Char Davies
Silent Frame - Virtual.
John Wadsworth, ed. (2017), illus.
Rafferty, Penny
Virtual Reality // Healing Practice: An Interview with Char Davies.
BERLINARTLINK: The Insider's Guide to Contemporary Art and Culture
Jan. 04, 2017
Vickers, Ben
REALITY EXTENDED - Jakob Kudsk Steensen and Katherine Vega in conversation with Ben Vickers
Mousse
#60 (October - November 2017), pp. 238-245, illus.

2016

Fraser, Glen
Immersed in Restoration: The Legacy Project
La Fressa d'en Glen: Glen Fraser's Blog
Glen Fraser, ed. (Nov. 11, 2016). illus.
Kwastek, Katja
Immersed in Reflection? The Aesthetic Experience of Interactive Media Art
Immersion in the Visual Arts and Media
Liptay, Fabienne and Burcu Dogramaci, eds. Leiden, NL: Koninklijke Brill (2016), pp. 66-71, illus.
Molly Gottschalk
Virtual Reality Is the Most Powerful Medium of Our Time
Artsy
Molly Gottschalk, ed. (March 16th, 2016), illus.

2013

Stern, Nathaniel
Interactive Art and Embodiment
Canterbury, UK: Gylphi Limited (2013), pp. 33-36, illus.
Svatonová, Katerina
Apendix: vnitrní obrazy ve virtualite
Odpoutané obrazy: archeologie ceského virtuálního prostoru
Praha: Academia (2013), pp. 294-299, illus.

2012

Braddock Clarke, Sarah E. and Harris, Jane
Digital Visions for Fashion and Textiles: Made in Code
New York, NY, US: Thames and Hudson Inc. (2012), pp. 225-226, illus.
Kasbi, Jasmine
Simulation et Immersion
Les Serious Games: Une Revolution
Luca Venanzi, ed. Belguim: Edi pro (2012), pp. 86-74, illus.
Nick Bailey interview with Char Davies
Technology at the Service of Art
Creatie
Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
Ramírez González, Margarita
Génesis de una estética de la realidad virtual
Cuidad de México, México: Institutio Nacional de Bellas Artes y Litteratura (2012), pp. 85-88, illus.

2011

Gatti, Gianna Maria
Das Technologische Herbarium
Berlin, Germany: AVINUS Verlag (2011), pp. 196-217, illus.
Malpas, Jeff ed
The Place of Landscape: Concepts, Contexts, Studies
Cambridge, MA, US: The MIT press (2011), pp. 19-22, 26
Poissant, Louise
Ombres et effets de présence
Lumières des Lumière
Alain Fleischer, ed. France: Édition Le Fresnoy (2011), pp. 23-40, illus.
Seaman, Bill and Rössler, Otto E
Neosentience | The Benevolence Engine
Chicago, IL, US: The University of Chicago Press (2011), pp. 90, 150, illus.

2010

Gatti, Gianna Maria
The Technological Herbarium
Berlin, Germany: AVINUS verlag (2010), pp. 140-149, illus.
Graham, Beryl and Sandra Cook
Rethinking Curating: Art after New Media
Cambridge, MA, US: The MIT press (2010), pp. 79-80, 97, 101-102, 194-196, illus.
Pageot, Edith-Anne
Art et nouvelles technologies: Pour un recadrage de la subjectivité humaine par rapport à l'idée de paysage
RACAR, Revue d'art Canadienne | Canadian Art Review
Vol. 35 (1), ON, Canada: University of Victoria Printing Services (2010), pp. 42-53, illus.
Wysocki, Anne Frances
Unfitting Beauties of Transducing Bodies
Rhetorics and Technologies
Stuart A. Selber, ed. Columbia, SC, US: The University of South Carolina Press (2010), pp. 96-99, 101-102, 110

2009

Crowther, Paul
Phenomenology of the Visual Arts (even the frame)
Stanford, CA, US: Stanford University Press (2009), pp. 153-154, 162-165, illus.
Dyson, Frances
Sounding New Media: Immersion and Embodiment in the Arts and Culture
Berkeley, CA, US: University of California Press (2009), pp. 107-135, illus.
Nelson, Cami
From Sfumato to Transarchitectures and Osmose: Leonardo da Vinci's Virtual Reality
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 42 (3) Cambridge, MA, US: The MIT press (2009), pp. 259-264, illus.
Robert Russett
Hyperanimation: Digital Images and Virtual Worlds
Herts, UK: John Libbey Publishing (2009), pp.172-195, illus.
Saffer, Dan
Designing Gestural Interfaces
Sebastopol, CA, US: O'Reilly Media (2009). pp.155-163, illus.
Shanken, Edward A. ed
Art and Electronic Media
London, UK: Phaidon Press Ltd. (2009), pp. 175, 279, illus.

2008

Herbst, Claudia
Sexing Code: Subversion, Theory and Representation
Newcastle, UK: Cambridge Scholars Publishing (2008), pp. 86-96, illus. (Includes interview with Char Davies.)

2007

Angerer, Marie-Luise
Von Begehren nach dem Affekt
Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
Dixon, Steve
Virtual Reality: The Search for Immersion
Digital Performance: a history of new media in theater, dance, performance art, and installation
Cambridge, MA, US: The MIT press (2007), pp. 363-378, 392-394, illus.
McDowell, David
Body Doubles: Kinesthetics and Visual Display in the Aesthetics of Gallery-based Interactive Art
Extensions: The Online Journal of Embodiment and Technology (Interactivity and Kinesthetic Sense)
Vol. 3 (2006-2007)
McRobert, Laurie
Char Davies’ Immersive Virtual Art and the Essence of Spatiality
Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
Paterson, Mark
The Senses of Touch
Oxford, UK: Berg (2007), pp. 117-125
Popper, Frank
From Technological to Virtual Art
Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
Preston, Joan M
From Mediated Environments to the Development of Consciousness II
Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, 2nd Edition
Jayne Gackenbach, ed. Burlington, MA, US: Academic Press (2007), pp. 302-303
Smith, Matthew Wilson
Total immersion: Cyberspace and the total work of art
The Total Work of Art: from Bayreuth to cyberspace
New York, NY, US: Routledge, Taylor & Francis Group (2007), pp. 157-163, 166-169, 185-186, illus.
Sutton, Damian, et al
Introduction — The State of the Real
The State of the Real: Aesthetics in the Digital Age
Damian Sutton, et al. eds. New York, NY, US: I.B. Tauris & Co Ltd. (2007), pp. 13-14

2006

Hansen, Mark B. N.
Embodying virtual reality: tactility and self-movement in the work of Char Davies
bodies in code: interfaces with digital media
New York, NY, US: Routledge, Taylor & Francis Group (2006), pp. 107-137, illus
Holmes, Tiffany
Environmental Awareness through Eco-visualization: Combining Art and Technology to Promote Sustainability
Reconstruction: Studies in Contemporary Culture
Vol. 6.3 (Summer 2006)
Munster, Anna
materializing new media, embodiment in information aesthetics
Lebanon, NH, US: University Press of New England (2006), p. 111
Spanou, Ionna and Dimitri Charitos
Towards defining the “atmosphere” and spatial meaning of virtual environments
Engineering Nature: Art Consciousness in the Post-Biological Era
Roy Ascott, ed. Intellect Books, Bristol, UK: (2006) pp. 145-152, illus
Thwaites, Hal
The Immersive Experience of Osmose and Ephémère: An Audience Study
Engineering Nature: Art and Consiousness in the Post-Biological Era
Roy Ascott, ed. Bristol, UK: Intellect Books (2006), pp. 291 - 297
Wands, Bruce
Art of the Digital Age
New York, NY, US: Thames & Hudson Inc. (2006), pp. 28-30, 104-105, illus.

2005

Bartlem, Edwina
Reshaping Spectatorship: Immersive and Distributed Aesthetics.
Fibreculture Journal: Distributed Aesthetics
(7) (2005)
Bleicher, Steven
Contemporary Color: Theory and Use
Clifton Park, NY, US: Thomsom/Delmar Learning (2005), pp. 157-159, illus.
Bowman, Doug A., et al
3D User Interfaces: Theory and Practice
Boston, MA, US: Addison-Wesley, Pearson Education (2005), pp. 342-344, illus.
Dekker, Annet and Vivian van Saaze
Sensational Technologies
Digital Creativity
Vol. 16 (2) New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 115-121, illus.
Guertin, Carolyn
Queer Hybrids: Cosmopolitanism and Embodied Arts
Hybrid: Living in Paradox. Ars Electronica 2005
Gerfried Stocker and Christine Schöpf, eds. Osterfildern-Ruit, Germany: Hatje Cantz (2005), pp. 166-169
Kac, Eduardo
Telepresence & Bio Art: Networking Humans, Rabbits, & Robots
Ann Arbor, MI, US: The University of Michigan Press (2005), pp. 88-92, 101-102, illus.
Krinke, Rebecca
Landscape of Contemplation
Contemporary Landscapes of Contemplation
New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 4-9, 11-12 illus.
Rudomin, Isaac, et al
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
Intelligent Technologies for Interactive Entertainment - Proceedings of the First International Conference, INTETAIN 2005
Mark Maybury, Olivero Stock and Wolfgang Wahlster, eds. Berlin, Heidelberg: Springer-Verlag (2005), pp. 155-156
Thwaites, Hal
The Immersant Experience of Osmose and Ephémère
15th International Conference on Artificial Reality and Telexistence
Christchurch, New Zealand: University of Canterbury (2005), pp. 148–155, illus.
Tuer, Dot
The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies's Ephémère
Mining the Media Archive: essays on art, technology, and cultural resistance
Labossiere, Robert and McKay, Sally, eds. Toronto, ON, Canada: YYZ Books (2005), pp. 19-23

2004

Andonian, Greg, Shawn Jasmann and Kevork Andorian
The Info-Tech Revolution in Architecture: From Messages to Meanings
ACTA SYSTEMICA, Journal of the International Institute for Advanced Studies in Systems Research and Cybernetics
Vol. 4, (1) George E. Lasker Ed. Windsor, ON, Canada: I.I.A.S., University of Windsor (2004)
Burnett, Ron
How Images Think
Cambridge, MA, US: The MIT press (2004), pp. 103-106, illus.
Crawford, Ashley
A Natural Dimension
The Age
(January 5, 2004)
Crogan, Patrick
Freedom from Equipment
CULTURE MACHINE
(6) (June 2004)
Grau, Oliver
Immersion and Interaction - From circular frescoes to interactive image spaces
Medien Kunst Netz / 1. Medienkunst im Überblick - (Media Art Net / 1. Survey of Media Art)
Rudolf Frieling and Dieter Daniels, eds. Wien, NY, US: Springer-Verlag (2004), pp. 303-304
Kalay, Yehuda E.
Architecture's New Media
Cambridge, MA, US: The MIT press (2004), pp. 465-470, illus.
Lipkin, Jonathan and Charles H. Traub
In the Realm of the Circuit: Computers, Art and Culture
Upper Saddle River, NJ, US: Pearson Prentice Hall (2004), pp. 269-271, illus.
Lovejoy, Margot
Digital Currents: Art in the Electronic Age
New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 206-209, illus.
Westergren, Ulrika and Jonsson, Katrin
Gone to the wild: using virtual reality for sensory stimulation
Design and Emotion: The Experience of Everyday Things
Deana McDonagh et al, eds. New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 200-202

2003

Ascott, Roy
Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness
Edward A. Shanken, ed. London, UK: University of California Press (2003). pp. 367-368, 370-371, 373-375.
Brew, Kathy
Through the Looking Glass
Women, Art, and Technology
Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 86-101
Daubner, Ernestine
From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art
Hybrid Reality: Art, Technology and the Human Factor
Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 186-193
Gigliotti, Carol
Women and the Aesthetics of New Media
trAce, Online Writing Centre
(June 20, 2003)
Grau, Oliver
Charlotte Davies: Osmose
Virtual Art: From Illusion to Immersion
Cambridge, MA, US: The MIT Press (2003), pp. 193-204, 207-211, illus.
Jasmann, Schawn
Virtual Architecture and the Role of Inscription
Hybrid Reality: Art, Technology and the Human Factor
Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 422-427, illus.
LEONARDO
Char Davies: Ephémère
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 36 (4) (2003), Front & Back Cover
McMahan, Alison
Immersion, Engagement, and Presence. A Method for Analyzing 3-D Video Games
The Video Game, Theory Reader
Mark J.P. Wolf and Bernard Perron, eds. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 77-78
Morse, Margaret
The Poetics of Interactivity
Women, Art, and Technology
Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33
Paul, Christiane
DIGITAL ART
London, UK: Thames & Hudson Ltd. (2003), pp. 125-128, 132, illus.
Sherman, William R. and Alan B. Craig
Understanding Virtual Reality: Interface, Application, and Design
San Francisco, CA, US: Morgan Kaufmann Publishers (2003), pp. 413, 429-431, illus.
Shields, Rob
The Virtual
New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 54-63, 69-73
Sofia, Zoë
Contested Zones: Futurity and Technological Art
Women, Art, and Technology
Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 502-522

2002

Baler, Pablo
The Doors of Expression: The Work of Art in the Age of Quantum Processing Power
Sculpture: A Publication of the International Sculpture Center
Vol. 21 (4) (May, 2002), pp. 45-51, illus.
Burgess, Marilyn
Support For New Media Arts In Canada: What Place For Artists?
SideStreet Projects
an online journal (Fall 2002)
Dietz, Steve
Ten Dreams of Technology
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
[Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). Cambridge, MA, US: The MIT press (2002), pp. 509-573
Flanagan, Mary
Hyperbodies, hyperknowledge: women in games, women in cyberpunk, and strategies of resistance
RELOAD: rethinking women + cyberculture
Booth, Austin and Mary Flanagan, eds. Cambridge, MA, US: The MIT press (2002), pp. 444-447
Gigliotti, Carol
Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies
Deepwell, Katy, ed. n.paradoxa, international feminist art journal
Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
Jones, Stephen
Breathing/diving/dreaming/dancing BEAP in Perth (you can't buy these emotions off the Hollywood shelf)
Artlink
Vol. 22 (4) (new museums | new art) (December, 2002), pp. 36-37, illus.
Lamm, Bettina
Explorative Space: Spatial Expression and Experience in Gardens and in VR Works
Virtual Space: Spatiality in Virtual Inhabited 3D Worlds
Lars Qvortrup, ed. New York, NY, US: Springer-Verlag London Limited (2002), pp. 215-237, illus.
O'Donoghue, Karl
Char Davies and Osmose
YLEM Journal
vol. 21, no. 12 (December 2002), pp. 8-11, illus.
Palmer Sarah
Immerse Yourself
The West Australian - Today
Friday, August 9, 2002, illus.
Pesce, Mark
Head Games
Game On
London, UK: Barbican Gallery (May, 2002)
Treadwell, Andrew
Virtual Transcendence
Oxford, UK: Oxford Brookes University (January, 2002)
Wilson, Stephen
Information Arts: Intersections of art, science, and technology
Cambridge, MA, US: The MIT press (2002), pp. 188, 646, 698, 700-703, 764, illus.
Zelanski, Paul and Mary Pat Fisher
COLOR
London, UK: Laurence King Publishers (August, 2002)

2001

Ackers, Susanne
Consciousness, Art and Media
Dimensions of Conscious Experience
Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189
Chan, Melanie
Embodiment, Perception, and Virtual Reality
Cognitive Technology: Instruments of Mind - 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings
Meurig Beynon, Chrystopher L. Nehaniv and Kerstin Dautenhahn eds. Berlin, Heidelberg: Springer-Verlag (2001), pp. 85-94
Cutler, Randy Lee
010101
Canadian a|r|t|.
Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
Fencott, Clive
Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities
Digital Content Creation
Rae Earnshaw and John Vince, eds. London, UK: Springer-Verlag (2001), pp. 25-51
Forde, K.
Electronically motivated - an 010101 online chat
OPEN, The Magazine of SFMOMA
San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
Forde, K.
Step into the Frame
010101: Art in Technological Times, exhibition catalog
San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 89-93
Green, Nicola
Strange yet stylish headgear: Virtual reality consumption and the construction of gender
Virtual Gender: Technology, consumption and identity
Eileen Green and Alison Adam, eds. New York, NY, US: Routledge, Taylor & Francis Group (2001), pp. 151-157
Hansen, Mark
Embodying Virtual Reality: Touch and Self-Movement in the work of Char Davies
Critical Matrix: The Princeton Journal of Women, Gender and Culture
Vol. 12 (1-2) Making Sense (2001), pp. 112-147
Kerckhove, Derrick de
The Architecture of Intelligence
Basel, Switzerland: Birkhauser (2001), p. 52, illus.
Manovich, Lev.
The Language of New Media
Cambridge, MA, US: The MIT press (2001), pp. 259-268, 282-283, illus.
Purser, Ron
The Cultural Aesthetic of Virtual Reality: Simulation or Transparency?
Human Computer Interaction: Issues and Challenges
Qiyang Chen, ed. Hershey, PA, US: Idea Group Publishing (2001), pp. 224-225, 229-231
Tikka, Heidi
Affective environments: configuring the affective user?
Cultural Usability project, UIAH Media Lab
Helsinki, Finland: UIAH Media Lab (2001)
Weber, John S.
Beyond the Saturation Point: The Zeitgeist in the Machine
010101: Art in Technological Times, exhibition catalog
San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 15-23
Wertheim, Margaret
Worlds Apart: Realities, virtual and otherwise
LA Weekly
(May 18-24, 2001), p. 37, illus.

2000

Banville, Annie-Claude
La polysensorialité dans Osmose de Char Davies
[colloque] Jeunes chercheurs du CELAT Université du Québec à Montréal (May 3-5, 2000)
Grau, Oliver
"Verlust des Zeugen: Das lebendige Werk." METAMORPHOSEN: Gedächtnismedien im Computerzeltalter (Sonderdruck)
Stuttgart, Germany: frommann-holzboog (2000), pp. 101-121, illus.
Hunt, Royden
Being @ Installations: the space-time of technoetics
Art, Technology, Consciousness: mind@large
Roy Ascott, ed. Bristol, UK and Portland, OR, US: Intellect Books (2000), pp. 144 - 148
Jones, Stephen
Towards a Philosophy of Virtual Reality: Issues Implicit in 'Consciousness Reframed'
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 33 (2) (2000), pp. 125-132
Lyall, Marta
Traversing the Wilderness of Body
Shifting Ground: Transformed Views of the American Landscape
Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
Napier, JoAnn, Denise Shortt and Emma Smith
"Culture: Char Davies, Virtual Artist." Technology with Curves: Women Reshaping the Digital Landscape
Toronto, ON, Canada: Harper Collins Publishers Ltd (2000)
Pesce, Mark
The Playful World: How Technology Is Transforming Our Imagination
New York, NY, US: Ballentine Books (2000), pp. 248-255, 267

1999

Fisher, Jennifer
Char Davies
Parachute
(April, May, June, 1999), pp. 53-54, illus.
Grau, Oliver
Into the Belly of the Image: Historical Aspects of Virtual Reality
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 32 (5) (1999), pp. 365-371, illus.
Kac, Eduardo
Beyond the Screen: New Directions in Interactive Art
Blimp: Film Magazine
(40) (1999), pp. 49-54, illus.
Laurel, Brenda
When Computers Become Human
Talking back to the Machine: Computers and Human Aspiration
Peter J. Denning, ed. New York, NY, US: Copernicus/Springer-Verlag (1999), pp. 106-107
McRobert, Laurie
Immersive Computer Art and the Making of Consciousness
Reframing Consciousness
Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999), pp. 32-37
O'Donoghue, Karl
The Real and the Virtual: Char Davies
Art Bulletin
Vol. 16 (87) (June/July, 1999), pp. 22-24, illus.
O'Donoghue, Karl
Virtual Ecology: the Work of Char Davies
Thought Lines 3: An Anthology of Research
Paul O'Brien, ed. Dublin, Ireland: National College of Art and Design (1999), pp. 284-294
Rajah, Niranjan
The Representation of a New Cosmology: Immersive Virtual Reality and the Integration of Epistomologies
Invenção: Thinking the Next Millenium
São Paolo, Brazil: ITAÚ Cultural, CAiiA - STAR, ISEA, Leonardo / ISAST (1999)
Ray, Stephanie
The Collectibility of Nature
Limn - Magazine of International Design
Vol. 1 (4) (1999), pp. 12-13, illus.
Spalter, Anne M
The Computer in the Visual Arts
Boston, MA, US: Addison-Wesley (1999), pp. 31, 249-250, 314, 363-364, 407, illus.
Wertheim, Margaret
Out of This World
New Scientist
Vol. 161 (2172) (February 6, 1999), pp. 38-41, illus.
Whitelaw, Mitchell
Virtual futures for new media art
Artlink
Vol. 19 (2) (1999), p. 53

1998

Anders, Peter
Envisioning Cyberspace: Designing 3D Electronic Spaces
New York, NY, US: McGraw-Hill (1998), pp. 187-188
Brew, Kathy
Digital Portfolio - Char Davies
Civilization: The Magazine of the Library of Congress
Vol. 5 (5) (October/November 1998), p. 79, illus.
Cobb, Jennifer
Cybergrace: The Search for God in the Digital World
New York, NY, US: Crown Publishers (1998), pp. 186-199
Davis, Erik
Techgnosis: Myth, Magic + Mysticism in the Age of Information
New York, NY, US: Harmony Books (1998), pp. 56-57
Gagnon, Jean
Dionysus and Reverie: Immersion in Char Davies' Environments
Char Davies: Ephémère, exhibition catalog
Ottawa, ON, Canada: National Gallery of Canada (1998)
Goldberg, Ken
Virtual Reality in the Age of Telepresence
Convergence
Vol. 4 (1) (1998), pp. 33-37
Goldstein, Jon
Silicon and Acorns
TIME digital
(October 5, 1998), p. 16, illus.
Heim, Michael
Virtual Realism
Oxford, UK: Oxford University Press (1998), pp. 162-167, 171
Kac, Eduardo
Além da Tela
Veredas
Vol. 3 (32). Rio de Janeiro, Brazil (1998), pp. 12-15
King, Charles
Char Davies and Ephémère
Silicon Graphics Online
(October, 1998)
Klonaris, Maria and Katerina Thomadaki
Pour une Écologie des Media: Art, Cinema, Video, Ordinateur
Paris, France: A.S.T.A.R.T.I (1998), pp. 112 - 113
Mayor Zaragoza, Federico
El agua: un desafÍo
Atlántica Internacional - Revista de las artes
Número 20. (Primavera 1998), pp. 23 - 29, illus.
McDonagh, Patrick
Char Davies' Ephémère
Softimage Online
(1998)
Mirapaul, Matthew
An Intense Dose of Virtual Reality
The New York Times Online
(July 9, 1998)
Morse, Margaret
Virtualities: Television, Media Art and Cyberculture
Bloomington, IN, US: Indiana University Press (1998), pp. 208-211, illus.
Pesce, Mark
3-D Epiphany
Salon Magazine
(July 13, 1998)
Tuer, Dot
The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies' Ephémère
Char Davies: Ephémère, exhibition catalog
Ottawa, ON, US: National Gallery of Canada (1998)

1997

Carlisle, Isabel
Games with a Magic Edge
The London Times, Arts section
(June, 1997), p. 39
Charlotte Davies
Osmose
Momiento Actual - Año X
(novembre - décembre, 1997), pp. 42-43, illus.
Charlotte Davies
Osmose (1994-1995)
Exhibition catalog Museo de Monterey
Monterrey, Mexico (1997), pp. 62-65, illus.
Faber, Liz
Games that People Play
Creative Review: London
(August, 1997)
Godwin, Nicola
Tripping on the light fantastic
The London Daily Telegraph
(June, 1997), pp. 12-13, illus.
Grau, Oliver
In das lebendige Bild: Die Virtuelle Realität setzt der Kunst neue Spielregeln
Neue Bildende Kunst
(6) (1997), pp. 28-35, illus.
Grau, Oliver
Kunstler für fünf Minuten
c't – Magazin für Computertechnik
Vol. 6 (June, 1997), pp. 104-106, 108, illus.
Grau, Oliver
Vom Zen des Tauchens
Die Zeit
(26) (June 20, 1997), p. 62, illus.
Langlois, Monique
La nature dans l'art
ETC Montreal
(38) (Summer 1997), pp. 17-21, illus.
Lévy, Pierre
Cyberculture - Rapport au Conseil de l'Europe
Paris, France: Éditions Odile Jacob (1997)
Machuca, Marcela García
...Y es sólo el principio
El Norte
(Sàbado 8 de Novembre 1997), Sección D, illus.
McClellan, Jim
The Amazing Technicolor Dream Float
Esquire (UK)
(June, 1997), p. 60, illus.
Morley, Andrew
Serious Games
Contemporary Visual Arts
(15) (1997), p. 66, illus.
Morse, Margaret
Virtually Female: Body and Code
Processed Lives: Gender and Technology in Everyday Life
Jennifer Terry and Melodie Calvert, eds. New York, NY, US: Routledge, Taylor & Francis Group (1997)
O'Brien, Paul
Sensing the Future - Conference
Circa
(80) (Summer 1997), p. 44
Ohlenschläger, Karin
Virtual Art - Plural Reality
Exhibition catalog Museo de Monterey
Monterrey, Mexico (1997), pp. 12-21
Paterson, Nancy
Technology ? Art
Fuse
Vol. 20 (5) (1997), pp. 43-45, illus.
Pearce, Celia
The Interactive Book: A Guide To The Interactive Revolution
Indianapolis, IN, US: MacMillan Technical Publishing (1997), pp. 501-503, illus.
Reid, Robert H
Architects of the Web
New York, NY, US: John Wiley & Sons (1997), pp. 201-204.
Wertheim, Margaret
Virtual Ecology
Yes!
(2) (Spring 1997), pp. 52-54, illus.

1996

Bardini, Thierry
Quand l'imaginaire deviens réalite virtuelle
Interface: La Revue de la Recherche
Vol 12 (6) (Winter 1996), pp. 50-55, illus.
Borsook, Paulina
The Art of Virtual Reality
IRIS Universe
Vol. 36 (4) (Summer, 1996), pp. 36-40, illus.
Craver, Carole Lee
Char Davies' Osmose
SGI Animator
Vol. 1 (2) (1996), pp. 15-18, illus.
D'Amato, Brian
Virtual Kitsch
Artforum International
Vol. 34 (5) (January 1996), pp. 35-36, illus.
Davis, Erik
Osmose
Wired
Vol. 4 (8) (August, 1996), pp. 138-140, 190-192, illus.
Deléage, Jean-Rémi
Premiers pas dans la transparence
Sciences et Avenir
(591) (May, 1996), p. 82, illus.
Dove, Kelly
Year in Review, Wired for 3D: Best of 96
3D Design
Vol. 2 (12) (December, 1996), pp. 31-32, illus.
Dyson, Frances
Charged Havens
WorldArt
(3) (Fall 1996), pp. 42-47, illus.
Graham, Beryl
Not a show about new technology, a show about interaction
Curator's statement in Serious Games: Art/Interaction/Technology
exhibition catalog. London, UK: Barbican Art Gallery / Newcastle Upon Tyne, UK: Laing Art Gallery (1996), pp. 6-9, 26-28, illus.
Hamilton, Anita
Rediscovering Nature with a Head-set
CNET.com
(January, 1996)
Klaus, François
Osmose-toi si tu l'oses!
Interactif
(9) (May, 1996), pp. 94-95, illus.
Lunenfeld, Peter
Char Davies
Art + Text
(53) (1996), pp. 82-83, illus.
Mattei, Maria G.
Fino All'Ultimo Respiro
Virtual
Vol. 4 (32) (June, 1996), pp. 36-38, illus.
McClellan, Jim
A breath of fresh art
The Guardian
UK (November 21, 1996), pp. 16-17, illus.
McRobert, Laurie
Virtual Reality and the Dynamics of Transcendence
Explorations: Journal for Adventurous Thought
Vol. 15 (1) (Fall 1996)
Pesce, Mark
Osmose en Ik
Wave
(17) (March-April, 1996), pp. 44-47, illus.
Porter, Stephen
A Strange and Wonderful Journey into VR
Computer Graphics World: Userfocus
(October, 1996), pp.59-60, illus.
Porter, Stephen M.
Expanding the VR Aesthetic
Computer Graphics World
Vol. 19 (7) (July, 1996), p. 4
Quinty, Marie
Char Davies, la bohème high tech
Magazine Affaires Plus
Vol. 19 (2) (mars 1996), pp. 25-27, illus.
Rutledge, Virginia
Reality by Other Means
Art in America
Vol. 84 (6) (June, 1996), pp. 38-39, illus.
Schutze, Bernard
La Tentation de la techno-mystique
Inter Art Actuel
(Winter 1996), p. 25, illus.
Sims, David
Osmose: Is VR Supposed to be This Relaxing?
Computer Graphics and Applications
(IEEE Computer Society). Vol. 16 (6) (November, 1996), pp. 4-5, illus.
Street, Rita
The Creative Future
Daily Variety: Spotlight
(August 2, 1996), pp. 30-35, illus.
Wertheim, Margaret
Lux Interior
C21: Scanning the Future
(4) (1996), pp. 26-31, illus.
Wertheim, Margaret
Virtual Nature: Osmose - Char Davies' Organo-Virtual Odyssey
Metropolis
(September, 1996), pp. 58-61, illus.

1995

Allen, Carl
Trois œuvres Montréalaises font l'évènement
Qui fait quoi
(140) (novembre - décembre 1995), pp. 12-13, illus.
Aziosmanoff, Florent
Osmose l'univers de Char Davies
NOV’ART
(18) (octobre, 1995), p. 12 illus.
Bernier, Robert
Char Davies: L'Espace Immersif Espace Perceptif
L'informateur des Arts
Vol. 2 (1) (Fall 1995), pp. 58-60, illus.
Bureaud, Annick
Leonardo Digital Reviews
Leonardo Electronic Almanac
Vol. 3 (11) (1995)
Cloutier, Mario
Hallucinations poétics sans drogue et sans alcool....
Le Devoir
Vol. 86 (195) (Août 22, 1995), pp. 1,8, illus.
Cron, Marie-Michèle
Au-delà du réel
VOIR Montréal
(31 août au 6 septembre 1995), illus.
Faure-Walker, James
The Outside Inside of Techno Art: Siggraph 95 and ISEA Montreal
MUTE - digital artcritique: Code Issue
Vol. 1 (3) (Autumn 1995)
Grant Marchand, Sandra
Char Davies: Osmose
Project Series
exhibition catalog Musée d'art contemporain de Montréal. (18) (1995)
Gravel, Pauline
La synthèse d'images
Résonance
(9) (Octobre 1995) pp. 8 - 13, illus.
Jones, Mark J.
Char Davies: VR Through Osmosis
Cyberstage
Vol. 2 (1) (Fall 1995), pp. 24-28, illus.
Lang, Curtis
"code"DEPENDENTS
Time Out New York
(October 25 - November 1, 1995), p unknown
Le Grand, Jean-Pierre
Char Davies: Osmose du virtuel au naturel
Vie des Arts
Vol. 39 (160) (Fall 1995), pp. 27-29, illus.
Le Grand, Jéan-Pierre
Char Davies plonge dans la réalité virtuelle
La Presse
(Août 19, 1995), p. D-12
McGorry, Ken
Virtual nature walk
POST
Vol. 10 (12) (December 15, 1995), pp. 8, 32, illus.
Neesham, Claire
Take The Plunge into Virtual Art
New Scientist
(2006) (December 2, 1995), p. 26
Thibaudeau, Carole
Réalité virtuelle et cyber-malaises : les vertiges et nausées sont réels
La Presse
(samedi 2 septembre 1995), p. A15
Weintraub, Annette
Artifice, Artifact: The Landscape of the Constructed Digital Environment
LEONARDO
Vol. 28 (5) (1995), pp. 361-367, illus.

1994

Faure Walker, James
Art and the Intelligent Lunch Box
Modern Painters
Vol. 8 (1) (Winter 1994), pp. 76-79, illus.
Robertson, Barbara
Computer Artist Char Davies
Computer Artist
Vol. 3 (2) (February/March, 1994), pp. 16-20, illus.

1993

Herken, Rolf
Jury statement
Der Prix Ars Electronica 93: International Compendium of the Computer Arts
Dr. Christine Schöpf, Christian Schenk and Paul Pritchard, eds. Linz, Austria: VERITAS-VERLAG (1993), p. 18
Pfitzer, Gary
Interior Depths
Computer Graphics World
Vol. 16 (8) (August 1993), pp. 62-63, illus.
Thomas E. Lineham
Visual Proceedings: the Art & Interdisciplinary Programs of SIGGRAPH 93
SIGGRAPH 93
Thomas E. Lineham, ed. New York, NY: ACM (1993), p. 95, illus.
(Revised Second Printing)

1992

John Grimes and Gray Lorig
The Art and Science of Computer Graphics
Visual Proceedings SIGGRAPH 92
John Grimes and Gray Lorig, eds. New York, NY: ACM (1992), p. 95, illus.
Nagata, Tomoyuki
Computer Graphics Art Work
Tokyo, Japan: Graphic-Sha Publishing Company Ltd. (1992), pp. 5, 28, illus.

1991

Kerlow, Isaac Victor
Computers in Art and Design
SIGGRAPH '91, exhibition catalog
Isaac Victor Kerlow, ed. New York, NY: ACM (1991), pp. 6 - 9, 36, 39, illus.
Robertson, Barbara
Painting in 3D
Computer Graphics World
Vol. 14 (10) (October 1991), pp. 39 - 45, illus.