2023- Gibson, Steve. "Immersive Environments and Live Visuals." Live Visuals – History, Theory, Practice. Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.
2021- Himmelsbach, Sabine. "Unbounded Spaces – Immersive Virtualities." Resonant Realities, Exhibition Catalog. Berlin, Germany: Haus am Lützowplatz (2021), pp. 20-25, illus.
2019- Crowther, Paul. Digital Art, Aesthetic Creation. The Birth of a Medium. New York, NY, US: Routledge (2019), pp. 158-161, illus.
2018- Kaganskiy, Julia. "New Ways of Seeing and Perceiving." NEURAL. Pimping the Eye, VR Now. Isssue 59 (2018), pp. 6-9, illus.
- Kaganskiy, Julia. "Neue Arten des Sehens und der Wahrnemung." Die ungerahmte Welt: Virtuelle Realität als künstlerishes Medium - Exhibition Catalog. Basel, Switzerland: Christoph Merian Verlag (2017), pp. 58-64, illus.
2017- Boisclair, Louise. "Variations connectives de l'installation interactive." Inter, art actuel n°125 - Connectivités. No. 125 (2017), pp. 20-23, illus.
- Boucher, Marc. "A Study on Proprioception and Peripheral Vision in Synesthesia and Immersion." Leonardo. Vol. 50 (2) (2017), pp. 144 151 , illus.
- Fieldgate, Katherine. "Osmose by Char Davies." Silent Frame - Virtual. John Wadsworth, ed. (2017), illus. [online].
- Rafferty, Penny. "Virtual Reality // Healing Practice: An Interview with Char Davies." BERLINARTLINK: The Insider's Guide to Contemporary Art and Culture. Jan. 04, 2017. [online].
- Vickers, Ben. "REALITY EXTENDED - Jakob Kudsk Steensen and Katherine Vega in conversation with Ben Vickers." Mousse. #60 (October - November 2017), pp. 238-245, illus.
2016- Fraser, Glen. "Immersed in Restoration: The Legacy Project." La Fressa d'en Glen: Glen Fraser's Blog. Glen Fraser, ed. (Nov. 11, 2016). illus. [online].
- "Virtual Reality Is the Most Powerful Medium of Our Time." Artsy. Molly Gottschalk, ed. (March 16th, 2016), illus. [online].
- Kwastek, Katja. "Immersed in Reflection? The Aesthetic Experience of Interactive Media Art." Immersion in the Visual Arts and Media. Liptay, Fabienne and Burcu Dogramaci, eds. Leiden, NL: Koninklijke Brill (2016), pp. 66-71, illus.
2013- Stern, Nathaniel. Interactive Art and Embodiment. Canterbury, UK: Gylphi Limited (2013), pp. 33-36, illus.
- Svatoňová, Kateřina. "Apendix: vnitřní obrazy ve virtualitě." Odpoutané obrazy: archeologie českého virtuálního prostoru. Praha: Academia (2013), pp. 294-299, illus.
2012- Nick Bailey interview with Char Davies. "Technology at the Service of Art." Creatie. Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
- Braddock Clarke, Sarah E. and Harris, Jane. Digital Visions for Fashion and Textiles: Made in Code. New York, NY, US: Thames and Hudson Inc. (2012), pp. 225-226, illus.
- Kasbi, Jasmine. "Simulation et Immersion." Les Serious Games: Une Revolution. Luca Venanzi, ed. Belguim: Edi pro (2012), pp. 86-74, illus.
- Ramírez González, Margarita. Génesis de una estética de la realidad virtual. Cuidad de México, México: Institutio Nacional de Bellas Artes y Litteratura (2012), pp. 85-88, illus.
2011- Gatti, Gianna Maria. Das Technologische Herbarium. Berlin, Germany: AVINUS Verlag (2011), pp. 196-217, illus.
- Malpas, Jeff ed. The Place of Landscape: Concepts, Contexts, Studies. Cambridge, MA, US: The MIT press (2011), pp. 19-22, 26.
- Poissant, Louise. " Ombres et effets de présence." Lumières des Lumière. Alain Fleischer, ed. France: Édition Le Fresnoy (2011), pp. 23-40, illus.
- Seaman, Bill and Rössler, Otto E. Neosentience | The Benevolence Engine. Chicago, IL, US: The University of Chicago Press (2011), pp. 90, 150, illus.
2010- Gatti, Gianna Maria. The Technological Herbarium. Berlin, Germany: AVINUS verlag (2010), pp. 140-149, illus.
- Graham, Beryl and Sandra Cook. Rethinking Curating: Art after New Media. Cambridge, MA, US: The MIT press (2010), pp. 79-80, 97, 101-102, 194-196, illus.
- Pageot, Edith-Anne. "Art et nouvelles technologies: Pour un recadrage de la subjectivité humaine par rapport à l'idée de paysage." RACAR, Revue d'art Canadienne | Canadian Art Review. Vol. 35 (1), ON, Canada: University of Victoria Printing Services (2010), pp. 42-53, illus.
- Wysocki, Anne Frances. "Unfitting Beauties of Transducing Bodies." Rhetorics and Technologies. Stuart A. Selber, ed. Columbia, SC, US: The University of South Carolina Press (2010), pp. 96-99, 101-102, 110.
2009- Dyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. Berkeley, CA, US: University of California Press (2009), pp. 107-135, illus.
- Nelson, Cami. "From Sfumato to Transarchitectures and Osmose: Leonardo da Vinci's Virtual Reality." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 42 (3) Cambridge, MA, US: The MIT press (2009), pp. 259-264, illus.
- Crowther, Paul. Phenomenology of the Visual Arts (even the frame). Stanford, CA, US: Stanford University Press (2009), pp. 153-154, 162-165, illus.
- Robert Russett. Hyperanimation: Digital Images and Virtual Worlds. Herts, UK: John Libbey Publishing (2009), pp.172-195, illus.
- Saffer, Dan. Designing Gestural Interfaces. Sebastopol, CA, US: O'Reilly Media (2009). pp.155-163, illus.
- Shanken, Edward A. ed. Art and Electronic Media. London, UK: Phaidon Press Ltd. (2009), pp. 175, 279, illus.
2008- Herbst, Claudia. Sexing Code: Subversion, Theory and Representation. Newcastle, UK: Cambridge Scholars Publishing (2008), pp. 86-96, illus. (Includes interview with Char Davies.)
2007- Angerer, Marie-Luise. Von Begehren nach dem Affekt. Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
- Dixon, Steve. "Virtual Reality: The Search for Immersion". Digital Performance: a history of new media in theater, dance, performance art, and installation. Cambridge, MA, US: The MIT press (2007), pp. 363-378, 392-394, illus.
- McDowell, David. "Body Doubles: Kinesthetics and Visual Display in the Aesthetics of Gallery-based Interactive Art." Extensions: The Online Journal of Embodiment and Technology (Interactivity and Kinesthetic Sense). Vol. 3 (2006-2007).
- McRobert, Laurie. Char Davies’ Immersive Virtual Art and the Essence of Spatiality. Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
- Paterson, Mark. The Senses of Touch. Oxford, UK: Berg (2007), pp. 117-125
- Popper, Frank. From Technological to Virtual Art. Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
- Preston, Joan M. "From Mediated Environments to the Development of Consciousness II." Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, 2nd Edition. Jayne Gackenbach, ed. Burlington, MA, US: Academic Press (2007), pp. 302-303.
- Smith, Matthew Wilson. Total immersion: Cyberspace and the total work of art. The Total Work of Art: from Bayreuth to cyberspace. New York, NY, US: Routledge, Taylor & Francis Group (2007), pp. 157-163, 166-169, 185-186, illus.
- Sutton, Damian, et al. "Introduction — The State of the Real." The State of the Real: Aesthetics in the Digital Age. Damian Sutton, et al. eds. New York, NY, US: I.B. Tauris & Co Ltd. (2007), pp. 13-14.
2006- Hansen, Mark B. N. "Embodying virtual reality: tactility and self-movement in the work of Char Davies." bodies in code: interfaces with digital media. New York, NY, US: Routledge, Taylor & Francis Group (2006), pp. 107-137, illus.
- Holmes, Tiffany. "Environmental Awareness through Eco-visualization: Combining Art and Technology to Promote Sustainability." Reconstruction: Studies in Contemporary Culture. Vol. 6.3 (Summer 2006).
- Munster, Anna. materializing new media, embodiment in information aesthetics. Lebanon, NH, US: University Press of New England (2006), p. 111.
- Spanou, Ionna and Dimitri Charitos. "Towards defining the “atmosphere” and spatial meaning of virtual environments." Engineering Nature: Art Consciousness in the Post-Biological Era. Roy Ascott, ed. Intellect Books, Bristol, UK: (2006) pp. 145-152, illus.
- Thwaites, Hal. "The Immersive Experience of Osmose and Ephémère: An Audience Study." Engineering Nature: Art and Consiousness in the Post-Biological Era. Roy Ascott, ed. Bristol, UK: Intellect Books (2006), pp. 291 - 297.
- Wands, Bruce. Art of the Digital Age. New York, NY, US: Thames & Hudson Inc. (2006), pp. 28-30, 104-105, illus.
2005- Bartlem, Edwina. "Reshaping Spectatorship: Immersive and Distributed Aesthetics." Fibreculture Journal: Distributed Aesthetics. (7) (2005) [online].
- Bleicher, Steven. Contemporary Color: Theory and Use. Clifton Park, NY, US: Thomsom/Delmar Learning (2005), pp. 157-159, illus.
- Bowman, Doug A., et al. 3D User Interfaces: Theory and Practice. Boston, MA, US: Addison-Wesley, Pearson Education (2005), pp. 342-344, illus.
- Dekker, Annet and Vivian van Saaze. "Sensational Technologies." Digital Creativity. Vol. 16 (2) New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 115-121, illus.
- Guertin, Carolyn. "Queer Hybrids: Cosmopolitanism and Embodied Arts." Hybrid: Living in Paradox. Ars Electronica 2005. Gerfried Stocker and Christine Schöpf, eds. Osterfildern-Ruit, Germany: Hatje Cantz (2005), pp. 166-169 [online].
- Kac, Eduardo. Telepresence & Bio Art: Networking Humans, Rabbits, & Robots. Ann Arbor, MI, US: The University of Michigan Press (2005), pp. 88-92, 101-102, illus.
- Krinke, Rebecca. "Landscape of Contemplation." Contemporary Landscapes of Contemplation. New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 4-9, 11-12 illus.
- Rudomin, Isaac, et al. "Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation." Intelligent Technologies for Interactive Entertainment - Proceedings of the First International Conference, INTETAIN 2005. Mark Maybury, Olivero Stock and Wolfgang Wahlster, eds. Berlin, Heidelberg: Springer-Verlag (2005), pp. 155-156.
- Thwaites, Hal. "The Immersant Experience of Osmose and Ephémère." 15th International Conference on Artificial Reality and Telexistence. Christchurch, New Zealand: University of Canterbury (2005), pp. 148–155, illus.
- Tuer, Dot. "The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies's Ephémère." Mining the Media Archive: essays on art, technology, and cultural resistance. Labossiere, Robert and McKay, Sally, eds. Toronto, ON, Canada: YYZ Books (2005), pp. 19-23.
2004- Andonian, Greg, Shawn Jasmann and Kevork Andorian. "The Info-Tech Revolution in Architecture: From Messages to Meanings." ACTA SYSTEMICA, Journal of the International Institute for Advanced Studies in Systems Research and Cybernetics, Vol. 4, (1) George E. Lasker Ed. Windsor, ON, Canada: I.I.A.S., University of Windsor (2004).
- Burnett, Ron. How Images Think. Cambridge, MA, US: The MIT press (2004), pp. 103-106, illus.
- Crawford, Ashley. "A Natural Dimension." The Age (January 5, 2004) [online].
- Crogan, Patrick. "Freedom from Equipment." CULTURE MACHINE (6) (June 2004).
- Grau, Oliver. "Immersion and Interaction - From circular frescoes to interactive image spaces." Medien Kunst Netz / 1. Medienkunst im Überblick - (Media Art Net / 1. Survey of Media Art). Rudolf Frieling and Dieter Daniels, eds. Wien, NY, US: Springer-Verlag (2004), pp. 303-304.
- Kalay, Yehuda E. Architecture's New Media. Cambridge, MA, US: The MIT press (2004), pp. 465-470, illus.
- Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, NJ, US: Pearson Prentice Hall (2004), pp. 269-271, illus.
- Lovejoy, Margot. Digital Currents: Art in the Electronic Age. New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 206-209, illus.
- Westergren, Ulrika and Jonsson, Katrin "Gone to the wild: using virtual reality for sensory stimulation." Design and Emotion: The Experience of Everyday Things. Deana McDonagh et al, eds. New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 200-202.
2003- "Char Davies: Ephémère." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 36 (4) (2003), Front & Back Cover.
- Ascott, Roy. Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness. Edward A. Shanken, ed. London, UK: University of California Press (2003). pp. 367-368, 370-371, 373-375.
- Brew, Kathy. "Through the Looking Glass." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 86-101.
- Daubner, Ernestine. "From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 186-193.
- Gigliotti, Carol. "Women and the Aesthetics of New Media." trAce, Online Writing Centre (June 20, 2003) [online].
- Grau, Oliver. "Charlotte Davies: Osmose." Virtual Art: From Illusion to Immersion. Cambridge, MA, US: The MIT Press (2003), pp. 193-204, 207-211, illus.
- Jasmann, Schawn. "Virtual Architecture and the Role of Inscription." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 422-427, illus.
- McMahan, Alison. "Immersion, Engagement, and Presence. A Method for Analyzing 3-D Video Games". The Video Game, Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 77-78.
- Morse, Margaret. "The Poetics of Interactivity." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33.
- Paul, Christiane. DIGITAL ART. London, UK: Thames & Hudson Ltd. (2003), pp. 125-128, 132, illus.
- Sherman, William R. and Alan B. Craig. Understanding Virtual Reality: Interface, Application, and Design. San Francisco, CA, US: Morgan Kaufmann Publishers (2003), pp. 413, 429-431, illus.
- Shields, Rob. The Virtual. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 54-63, 69-73.
- Sofia, Zoë. "Contested Zones: Futurity and Technological Art." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 502-522.
2002- Gigliotti, Carol "Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies." Deepwell, Katy, ed. n.paradoxa, international feminist art journal. Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
- Baler, Pablo. "The Doors of Expression: The Work of Art in the Age of Quantum Processing Power." Sculpture: A Publication of the International Sculpture Center. Vol. 21 (4) (May, 2002), pp. 45-51, illus. [online].
- Burgess, Marilyn. "Support For New Media Arts In Canada: What Place For Artists?." SideStreet Projects, an online journal (Fall 2002).
- Dietz, Steve. "Ten Dreams of Technology." Leonardo, Journal of the International Society for the Arts, Sciences and Technology [Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). Cambridge, MA, US: The MIT press (2002), pp. 509-573 pp. 497 (Jon Ippolito's Selections), pp. 515 (Steve Dietz's Selections).
- Flanagan, Mary. "Hyperbodies, hyperknowledge: women in games, women in cyberpunk, and strategies of resistance." RELOAD: rethinking women + cyberculture. Booth, Austin and Mary Flanagan, eds. Cambridge, MA, US: The MIT press (2002), pp. 444-447.
- Jones, Stephen. "Breathing/diving/dreaming/dancing BEAP in Perth (you can't buy these emotions off the Hollywood shelf)." Artlink. Vol. 22 (4) (new museums | new art) (December, 2002), pp. 36-37, illus.
- Lamm, Bettina. "Explorative Space: Spatial Expression and Experience in Gardens and in VR Works." Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Lars Qvortrup, ed. New York, NY, US: Springer-Verlag London Limited (2002), pp. 215-237, illus.
- O'Donoghue, Karl. "Char Davies and Osmose." YLEM Journal. vol. 21, no. 12 (December 2002), pp. 8-11, illus.
- Palmer Sarah. "Immerse Yourself." The West Australian - Today. Friday, August 9, 2002, illus.
- Pesce, Mark. "Head Games." Game On. London, UK: Barbican Gallery (May, 2002).
- Treadwell, Andrew. "Virtual Transcendence." Oxford, UK: Oxford Brookes University (January, 2002).
- Wilson, Stephen. Information Arts: Intersections of art, science, and technology. Cambridge, MA, US: The MIT press (2002), pp. 188, 646, 698, 700-703, 764, illus.
- Zelanski, Paul and Mary Pat Fisher. COLOR. London, UK: Laurence King Publishers (August, 2002).
2001- Ackers, Susanne. "Consciousness, Art and Media." Dimensions of Conscious Experience. Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189.
- Chan, Melanie. "Embodiment, Perception, and Virtual Reality." Cognitive Technology: Instruments of Mind - 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings. Meurig Beynon, Chrystopher L. Nehaniv and Kerstin Dautenhahn eds. Berlin, Heidelberg: Springer-Verlag (2001), pp. 85-94.
- Cutler, Randy Lee. "010101." Canadian a|r|t|. Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
- Fencott, Clive. "Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities." Digital Content Creation. Rae Earnshaw and John Vince, eds. London, UK: Springer-Verlag (2001), pp. 25-51.
- Forde, K. "Step into the Frame." 010101: Art in Technological Times, exhibition catalog. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 89-93.
- Forde, K. "Electronically motivated - an 010101 online chat." OPEN, The Magazine of SFMOMA. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
- Green, Nicola. "Strange yet stylish headgear: Virtual reality consumption and the construction of gender". Virtual Gender: Technology, consumption and identity. Eileen Green and Alison Adam, eds. New York, NY, US: Routledge, Taylor & Francis Group (2001), pp. 151-157.
- Hansen, Mark. "Embodying Virtual Reality: Touch and Self-Movement in the work of Char Davies." Critical Matrix: The Princeton Journal of Women, Gender and Culture. Vol. 12 (1-2) Making Sense (2001), pp. 112-147.
- Kerckhove, Derrick de. The Architecture of Intelligence. Basel, Switzerland: Birkhauser (2001), p. 52, illus.
- Manovich, Lev. The Language of New Media. Cambridge, MA, US: The MIT press (2001), pp. 259-268, 282-283, illus.
- Purser, Ron. "The Cultural Aesthetic of Virtual Reality: Simulation or Transparency?." Human Computer Interaction: Issues and Challenges. Qiyang Chen, ed. Hershey, PA, US: Idea Group Publishing (2001), pp. 224-225, 229-231.
- Tikka, Heidi. "Affective environments: configuring the affective user?." Cultural Usability project, UIAH Media Lab Helsinki, Finland: UIAH Media Lab (2001) [online].
- Weber, John S. "Beyond the Saturation Point: The Zeitgeist in the Machine." 010101: Art in Technological Times, exhibition catalog. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 15-23.
- Wertheim, Margaret. "Worlds Apart: Realities, virtual and otherwise." LA Weekly (May 18-24, 2001), p. 37, illus.
2000- Banville, Annie-Claude. "La polysensorialité dans Osmose de Char Davies." [colloque] Jeunes chercheurs du CELAT Université du Québec à Montréal (May 3-5, 2000).
- Grau, Oliver. "Verlust des Zeugen: Das lebendige Werk." METAMORPHOSEN: Gedächtnismedien im Computerzeltalter (Sonderdruck). Stuttgart, Germany: frommann-holzboog (2000), pp. 101-121, illus.
- Hunt, Royden. "Being @ Installations: the space-time of technoetics." Art, Technology, Consciousness: mind@large. Roy Ascott, ed. Bristol, UK and Portland, OR, US: Intellect Books (2000), pp. 144 - 148.
- Jones, Stephen. "Towards a Philosophy of Virtual Reality: Issues Implicit in 'Consciousness Reframed' ." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 33 (2) (2000), pp. 125-132.
- Lyall, Marta. "Traversing the Wilderness of Body." Shifting Ground: Transformed Views of the American Landscape. Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
- Napier, JoAnn, Denise Shortt and Emma Smith. "Culture: Char Davies, Virtual Artist." Technology with Curves: Women Reshaping the Digital Landscape. Toronto, ON, Canada: Harper Collins Publishers Ltd (2000).
- Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York, NY, US: Ballentine Books (2000), pp. 248-255, 267.
1999- Fisher, Jennifer. "Char Davies." Parachute (April, May, June, 1999), pp. 53-54, illus.
- Grau, Oliver. "Into the Belly of the Image: Historical Aspects of Virtual Reality." Leonardo, Journal of the International Society for the Arts, Sciences and Technology.. Vol. 32 (5) (1999), pp. 365-371, illus.
- Kac, Eduardo. "Beyond the Screen: New Directions in Interactive Art." Blimp: Film Magazine. (40) (1999), pp. 49-54, illus.
- Laurel, Brenda. "When Computers Become Human." Talking back to the Machine: Computers and Human Aspiration. Peter J. Denning, ed. New York, NY, US: Copernicus/Springer-Verlag (1999), pp. 106-107.
- McRobert, Laurie. "Immersive Computer Art and the Making of Consciousness." Reframing Consciousness. Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999), pp. 32-37.
- O'Donoghue, Karl. "The Real and the Virtual: Char Davies." Art Bulletin, Vol. 16 (87) (June/July, 1999), pp. 22-24, illus.
- O'Donoghue, Karl. "Virtual Ecology: the Work of Char Davies." Thought Lines 3: An Anthology of Research. Paul O'Brien, ed. Dublin, Ireland: National College of Art and Design (1999), pp. 284-294.
- Rajah, Niranjan. "The Representation of a New Cosmology: Immersive Virtual Reality and the Integration of Epistomologies." Invenção: Thinking the Next Millenium. São Paolo, Brazil: ITAÚ Cultural, CAiiA - STAR, ISEA, Leonardo / ISAST (1999).
- Ray, Stephanie. "The Collectibility of Nature." Limn - Magazine of International Design. Vol. 1 (4) (1999), pp. 12-13, illus.
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1998- Anders, Peter. Envisioning Cyberspace: Designing 3D Electronic Spaces. New York, NY, US: McGraw-Hill (1998), pp. 187-188.
- Brew, Kathy. "Digital Portfolio - Char Davies." Civilization: The Magazine of the Library of Congress. Vol. 5 (5) (October/November 1998), p. 79, illus.
- Cobb, Jennifer. Cybergrace: The Search for God in the Digital World. New York, NY, US: Crown Publishers (1998), pp. 186-199.
- Davis, Erik. Techgnosis: Myth, Magic + Mysticism in the Age of Information. New York, NY, US: Harmony Books (1998), pp. 56-57.
- Gagnon, Jean. "Dionysus and Reverie: Immersion in Char Davies' Environments." Char Davies: Ephémère, exhibition catalog. Ottawa, ON, Canada: National Gallery of Canada (1998). Disponible en français
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1997- "Osmose". Momiento Actual - Año X (novembre - décembre, 1997), pp. 42-43, illus.
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- Carlisle, Isabel. "Games with a Magic Edge." The London Times, Arts section (June, 1997), p. 39.
- Faber, Liz. "Games that People Play." Creative Review: London. (August, 1997).
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