Publications by
other authors
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- "Char Davies: Ephémère." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 36 (4) (2003), Front & Back Cover.
- Gigliotti, Carol "Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies." Deepwell, Katy, ed. n.paradoxa, international feminist art journal. Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
- "Osmose". Momiento Actual - Año X (novembre - décembre, 1997), pp. 42-43, illus.
- "Osmose (1994-1995)." Exhibition catalog Museo de Monterey." Monterrey, Mexico (1997), pp. 62-65, illus. Disponible en Español
- "Visual Proceedings: the Art & Interdisciplinary Programs of SIGGRAPH 93" (Revised Second Printing). SIGGRAPH 93. Thomas E. Lineham, ed. New York, NY: ACM (1993), p. 95, illus.
- Ackers, Susanne. "Consciousness, Art and Media." Dimensions of Conscious Experience. Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189.
- Allen, Carl. "Trois œuvres Montréalaises font l'évènement." Qui fait quoi. (140) (novembre - décembre 1995), pp. 12-13, illus.
- Anders, Peter. Envisioning Cyberspace: Designing 3D Electronic Spaces. New York, NY, US: McGraw-Hill (1998), pp. 187-188.
- Andonian, Greg, Shawn Jasmann and Kevork Andorian. "The Info-Tech Revolution in Architecture: From Messages to Meanings." ACTA SYSTEMICA, Journal of the International Institute for Advanced Studies in Systems Research and Cybernetics, Vol. 4, (1) George E. Lasker Ed. Windsor, ON, Canada: I.I.A.S., University of Windsor (2004).
- Angerer, Marie-Luise. Von Begehren nach dem Affekt. Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
- Ascott, Roy. Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness. Edward A. Shanken, ed. London, UK: University of California Press (2003). pp. 367-368, 370-371, 373-375.
- Aziosmanoff, Florent. "Osmose l'univers de Char Davies." NOV’ART. (18) (octobre, 1995), p. 12 illus. Available in English.
- Nick Bailey interview with Char Davies. "Technology at the Service of Art." Creatie. Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
- Baler, Pablo. "The Doors of Expression: The Work of Art in the Age of Quantum Processing Power." Sculpture: A Publication of the International Sculpture Center. Vol. 21 (4) (May, 2002), pp. 45-51, illus. [online].
- Banville, Annie-Claude. "La polysensorialité dans Osmose de Char Davies." [colloque] Jeunes chercheurs du CELAT Université du Québec à Montréal (May 3-5, 2000).
- Bardini, Thierry. "Quand l'imaginaire deviens réalite virtuelle." Interface: La Revue de la Recherche. Vol 12 (6) (Winter 1996), pp. 50-55, illus.
- Bartlem, Edwina. "Reshaping Spectatorship: Immersive and Distributed Aesthetics." Fibreculture Journal: Distributed Aesthetics. (7) (2005) [online].
- Bernier, Robert. "Char Davies: L'Espace Immersif Espace Perceptif." L'informateur des Arts. Vol. 2 (1) (Fall 1995), pp. 58-60, illus. Available in English.
- Bleicher, Steven. Contemporary Color: Theory and Use. Clifton Park, NY, US: Thomsom/Delmar Learning (2005), pp. 157-159, illus.
- Boisclair, Louise. "Variations connectives de l'installation interactive." Inter, art actuel n°125 - Connectivités. No. 125 (2017), pp. 20-23, illus.
- Borsook, Paulina "The Art of Virtual Reality." IRIS Universe. Vol. 36 (4) (Summer, 1996), pp. 36-40, illus.
- Boucher, Marc. "A Study on Proprioception and Peripheral Vision in Synesthesia and Immersion." Leonardo. Vol. 50 (2) (2017), pp. 144 151 , illus.
- Bowman, Doug A., et al. 3D User Interfaces: Theory and Practice. Boston, MA, US: Addison-Wesley, Pearson Education (2005), pp. 342-344, illus.
- Braddock Clarke, Sarah E. and Harris, Jane. Digital Visions for Fashion and Textiles: Made in Code. New York, NY, US: Thames and Hudson Inc. (2012), pp. 225-226, illus.
- Brew, Kathy. "Through the Looking Glass." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 86-101.
- Brew, Kathy. "Digital Portfolio - Char Davies." Civilization: The Magazine of the Library of Congress. Vol. 5 (5) (October/November 1998), p. 79, illus.
- Bureaud, Annick. "Leonardo Digital Reviews." Leonardo Electronic Almanac. Vol. 3 (11) (1995).
- Burgess, Marilyn. "Support For New Media Arts In Canada: What Place For Artists?." SideStreet Projects, an online journal (Fall 2002).
- Burnett, Ron. How Images Think. Cambridge, MA, US: The MIT press (2004), pp. 103-106, illus.
- Carlisle, Isabel. "Games with a Magic Edge." The London Times, Arts section (June, 1997), p. 39.
- Chan, Melanie. "Embodiment, Perception, and Virtual Reality." Cognitive Technology: Instruments of Mind - 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings. Meurig Beynon, Chrystopher L. Nehaniv and Kerstin Dautenhahn eds. Berlin, Heidelberg: Springer-Verlag (2001), pp. 85-94.
- Cloutier, Mario. "Hallucinations poétics sans drogue et sans alcool...." Le Devoir. Vol. 86 (195) (Août 22, 1995), pp. 1,8, illus.
- Cobb, Jennifer. Cybergrace: The Search for God in the Digital World. New York, NY, US: Crown Publishers (1998), pp. 186-199.
- Craver, Carole Lee. "Char Davies' Osmose." SGI Animator. Vol. 1 (2) (1996), pp. 15-18, illus.
- Crawford, Ashley. "A Natural Dimension." The Age (January 5, 2004) [online].
- Crogan, Patrick. "Freedom from Equipment." CULTURE MACHINE (6) (June 2004).
- Cron, Marie-Michèle. "Au-delà du réel." VOIR Montréal. (31 août au 6 septembre 1995), illus.
- Crowther, Paul. Digital Art, Aesthetic Creation. The Birth of a Medium. New York, NY, US: Routledge (2019), pp. 158-161, illus.
- Cutler, Randy Lee. "010101." Canadian a|r|t|. Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
- D'Amato, Brian "Virtual Kitsch." Artforum International. Vol. 34 (5) (January 1996), pp. 35-36, illus.
- Daubner, Ernestine. "From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 186-193.
- Davis, Erik. Techgnosis: Myth, Magic + Mysticism in the Age of Information. New York, NY, US: Harmony Books (1998), pp. 56-57.
- Davis, Erik. "Osmose." Wired. Vol. 4 (8) (August, 1996), pp. 138-140, 190-192, illus. [online].
- Dekker, Annet and Vivian van Saaze. "Sensational Technologies." Digital Creativity. Vol. 16 (2) New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 115-121, illus.
- Deléage, Jean-Rémi. "Premiers pas dans la transparence." Sciences et Avenir. (591) (May, 1996), p. 82, illus.
- Dietz, Steve. "Ten Dreams of Technology." Leonardo, Journal of the International Society for the Arts, Sciences and Technology [Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). Cambridge, MA, US: The MIT press (2002), pp. 509-573 pp. 497 (Jon Ippolito's Selections), pp. 515 (Steve Dietz's Selections).
- Dixon, Steve. "Virtual Reality: The Search for Immersion". Digital Performance: a history of new media in theater, dance, performance art, and installation. Cambridge, MA, US: The MIT press (2007), pp. 363-378, 392-394, illus.
- Dove, Kelly. "Year in Review, Wired for 3D: Best of 96." 3D Design. Vol. 2 (12) (December, 1996), pp. 31-32, illus.
- Dyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. Berkeley, CA, US: University of California Press (2009), pp. 107-135, illus.
- Dyson, Frances. "Charged Havens." WorldArt. (3) (Fall 1996), pp. 42-47, illus.
- Faber, Liz. "Games that People Play." Creative Review: London. (August, 1997).
- Faure Walker, James. "Art and the Intelligent Lunch Box." Modern Painters. Vol. 8 (1) (Winter 1994), pp. 76-79, illus.
- Faure-Walker, James "The Outside Inside of Techno Art: Siggraph 95 and ISEA Montreal." MUTE - digital artcritique: Code Issue. Vol. 1 (3) (Autumn 1995).
- Fencott, Clive. "Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities." Digital Content Creation. Rae Earnshaw and John Vince, eds. London, UK: Springer-Verlag (2001), pp. 25-51.
- Fieldgate, Katherine. "Osmose by Char Davies." Silent Frame - Virtual. John Wadsworth, ed. (2017), illus. [online].
- Fisher, Jennifer. "Char Davies." Parachute (April, May, June, 1999), pp. 53-54, illus.
- Flanagan, Mary. "Hyperbodies, hyperknowledge: women in games, women in cyberpunk, and strategies of resistance." RELOAD: rethinking women + cyberculture. Booth, Austin and Mary Flanagan, eds. Cambridge, MA, US: The MIT press (2002), pp. 444-447.
- Forde, K. "Step into the Frame." 010101: Art in Technological Times, exhibition catalog. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 89-93.
- Forde, K. "Electronically motivated - an 010101 online chat." OPEN, The Magazine of SFMOMA. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
- Fraser, Glen. "Immersed in Restoration: The Legacy Project." La Fressa d'en Glen: Glen Fraser's Blog. Glen Fraser, ed. (Nov. 11, 2016). illus. [online].
- Gagnon, Jean. "Dionysus and Reverie: Immersion in Char Davies' Environments." Char Davies: Ephémère, exhibition catalog. Ottawa, ON, Canada: National Gallery of Canada (1998). Disponible en français
- Gatti, Gianna Maria. Das Technologische Herbarium. Berlin, Germany: AVINUS Verlag (2011), pp. 196-217, illus.
- Gatti, Gianna Maria. The Technological Herbarium. Berlin, Germany: AVINUS verlag (2010), pp. 140-149, illus.
- Gibson, Steve. "Immersive Environments and Live Visuals." Live Visuals – History, Theory, Practice. Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.
- Gigliotti, Carol. "Women and the Aesthetics of New Media." trAce, Online Writing Centre (June 20, 2003) [online].
- Godwin, Nicola. "Tripping on the light fantastic." The London Daily Telegraph. (June, 1997), pp. 12-13, illus.
- Goldberg, Ken. "Virtual Reality in the Age of Telepresence." Convergence. Vol. 4 (1) (1998), pp. 33-37.
- Goldstein, Jon. "Silicon and Acorns." TIME digital. (October 5, 1998), p. 16, illus.
- "Virtual Reality Is the Most Powerful Medium of Our Time." Artsy. Molly Gottschalk, ed. (March 16th, 2016), illus. [online].
- Graham, Beryl. "Not a show about new technology, a show about interaction." Curator's statement in Serious Games: Art/Interaction/Technology, exhibition catalog. London, UK: Barbican Art Gallery / Newcastle Upon Tyne, UK: Laing Art Gallery (1996), pp. 6-9, 26-28, illus.
- Graham, Beryl and Sandra Cook. Rethinking Curating: Art after New Media. Cambridge, MA, US: The MIT press (2010), pp. 79-80, 97, 101-102, 194-196, illus.
- Grant Marchand, Sandra. "Char Davies: Osmose." Project Series, exhibition catalog Musée d'art contemporain de Montréal. (18) (1995). Available in English
- Grau, Oliver. "Immersion and Interaction - From circular frescoes to interactive image spaces." Medien Kunst Netz / 1. Medienkunst im Überblick - (Media Art Net / 1. Survey of Media Art). Rudolf Frieling and Dieter Daniels, eds. Wien, NY, US: Springer-Verlag (2004), pp. 303-304.
- Grau, Oliver. "Charlotte Davies: Osmose." Virtual Art: From Illusion to Immersion. Cambridge, MA, US: The MIT Press (2003), pp. 193-204, 207-211, illus.
- Grau, Oliver. "Verlust des Zeugen: Das lebendige Werk." METAMORPHOSEN: Gedächtnismedien im Computerzeltalter (Sonderdruck). Stuttgart, Germany: frommann-holzboog (2000), pp. 101-121, illus.
- Grau, Oliver. "Into the Belly of the Image: Historical Aspects of Virtual Reality." Leonardo, Journal of the International Society for the Arts, Sciences and Technology.. Vol. 32 (5) (1999), pp. 365-371, illus.
- Grau, Oliver. "Kunstler für fünf Minuten." c't – Magazin für Computertechnik. Vol. 6 (June, 1997), pp. 104-106, 108, illus.
- Grau, Oliver. "In das lebendige Bild: Die Virtuelle Realität setzt der Kunst neue Spielregeln." Neue Bildende Kunst. (6) (1997), pp. 28-35, illus.
- Grau, Oliver. "Vom Zen des Tauchens.." Die Zeit. (26) (June 20, 1997), p. 62, illus.
- Gravel, Pauline "La synthèse d'images." Résonance (9) (Octobre 1995) pp. 8 - 13, illus.
- Green, Nicola. "Strange yet stylish headgear: Virtual reality consumption and the construction of gender". Virtual Gender: Technology, consumption and identity. Eileen Green and Alison Adam, eds. New York, NY, US: Routledge, Taylor & Francis Group (2001), pp. 151-157.
- "The Art and Science of Computer Graphics." Visual Proceedings SIGGRAPH 92. John Grimes and Gray Lorig, eds. New York, NY: ACM (1992), p. 95, illus.
- Guertin, Carolyn. "Queer Hybrids: Cosmopolitanism and Embodied Arts." Hybrid: Living in Paradox. Ars Electronica 2005. Gerfried Stocker and Christine Schöpf, eds. Osterfildern-Ruit, Germany: Hatje Cantz (2005), pp. 166-169 [online].
- Hamilton, Anita. "Rediscovering Nature with a Head-set." CNET.com. (January, 1996).
- Hansen, Mark. "Embodying Virtual Reality: Touch and Self-Movement in the work of Char Davies." Critical Matrix: The Princeton Journal of Women, Gender and Culture. Vol. 12 (1-2) Making Sense (2001), pp. 112-147.
- Hansen, Mark B. N. "Embodying virtual reality: tactility and self-movement in the work of Char Davies." bodies in code: interfaces with digital media. New York, NY, US: Routledge, Taylor & Francis Group (2006), pp. 107-137, illus.
- Heim, Michael. Virtual Realism. Oxford, UK: Oxford University Press (1998), pp. 162-167, 171.
- Herbst, Claudia. Sexing Code: Subversion, Theory and Representation. Newcastle, UK: Cambridge Scholars Publishing (2008), pp. 86-96, illus. (Includes interview with Char Davies.)
- Herken, Rolf. "Jury statement." Der Prix Ars Electronica 93: International Compendium of the Computer Arts. Dr. Christine Schöpf, Christian Schenk and Paul Pritchard, eds. Linz, Austria: VERITAS-VERLAG (1993), p. 18.
- Himmelsbach, Sabine. "Unbounded Spaces – Immersive Virtualities." Resonant Realities, Exhibition Catalog. Berlin, Germany: Haus am Lützowplatz (2021), pp. 20-25, illus.
- Holmes, Tiffany. "Environmental Awareness through Eco-visualization: Combining Art and Technology to Promote Sustainability." Reconstruction: Studies in Contemporary Culture. Vol. 6.3 (Summer 2006).
- Hunt, Royden. "Being @ Installations: the space-time of technoetics." Art, Technology, Consciousness: mind@large. Roy Ascott, ed. Bristol, UK and Portland, OR, US: Intellect Books (2000), pp. 144 - 148.
- Jasmann, Schawn. "Virtual Architecture and the Role of Inscription." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 422-427, illus.
- Le Grand, Jéan-Pierre. "Char Davies plonge dans la réalité virtuelle." La Presse. (Août 19, 1995), p. D-12.
- Jones, Mark J. "Char Davies: VR Through Osmosis." Cyberstage. Vol. 2 (1) (Fall 1995), pp. 24-28, illus.
- Jones, Stephen. "Breathing/diving/dreaming/dancing BEAP in Perth (you can't buy these emotions off the Hollywood shelf)." Artlink. Vol. 22 (4) (new museums | new art) (December, 2002), pp. 36-37, illus.
- Jones, Stephen. "Towards a Philosophy of Virtual Reality: Issues Implicit in 'Consciousness Reframed' ." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 33 (2) (2000), pp. 125-132.
- Kac, Eduardo. Telepresence & Bio Art: Networking Humans, Rabbits, & Robots. Ann Arbor, MI, US: The University of Michigan Press (2005), pp. 88-92, 101-102, illus.
- Kac, Eduardo. "Beyond the Screen: New Directions in Interactive Art." Blimp: Film Magazine. (40) (1999), pp. 49-54, illus.
- Kac, Eduardo. "Além da Tela." Veredas. Vol. 3 (32). Rio de Janeiro, Brazil (1998), pp. 12-15 [online].
- Kaganskiy, Julia. "New Ways of Seeing and Perceiving." NEURAL. Pimping the Eye, VR Now. Isssue 59 (2018), pp. 6-9, illus.
- Kaganskiy, Julia. "Neue Arten des Sehens und der Wahrnemung." Die ungerahmte Welt: Virtuelle Realität als künstlerishes Medium - Exhibition Catalog. Basel, Switzerland: Christoph Merian Verlag (2017), pp. 58-64, illus.
- Kalay, Yehuda E. Architecture's New Media. Cambridge, MA, US: The MIT press (2004), pp. 465-470, illus.
- Kasbi, Jasmine. "Simulation et Immersion." Les Serious Games: Une Revolution. Luca Venanzi, ed. Belguim: Edi pro (2012), pp. 86-74, illus.
- Kerckhove, Derrick de. The Architecture of Intelligence. Basel, Switzerland: Birkhauser (2001), p. 52, illus.
- Kerlow, Isaac Victor. "Computers in Art and Design." SIGGRAPH '91, exhibition catalog. Isaac Victor Kerlow, ed. New York, NY: ACM (1991), pp. 6 - 9, 36, 39, illus.
- King, Charles. "Char Davies and Ephémère." Silicon Graphics Online. (October, 1998).
- Klaus, François. "Osmose-toi si tu l'oses!" Interactif. (9) (May, 1996), pp. 94-95, illus.
- Klonaris, Maria and Katerina Thomadaki. Pour une Écologie des Media: Art, Cinema, Video, Ordinateur. Paris, France: A.S.T.A.R.T.I (1998), pp. 112 - 113.
- Krinke, Rebecca. "Landscape of Contemplation." Contemporary Landscapes of Contemplation. New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 4-9, 11-12 illus.
- Kwastek, Katja. "Immersed in Reflection? The Aesthetic Experience of Interactive Media Art." Immersion in the Visual Arts and Media. Liptay, Fabienne and Burcu Dogramaci, eds. Leiden, NL: Koninklijke Brill (2016), pp. 66-71, illus.
- Lamm, Bettina. "Explorative Space: Spatial Expression and Experience in Gardens and in VR Works." Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Lars Qvortrup, ed. New York, NY, US: Springer-Verlag London Limited (2002), pp. 215-237, illus.
- Lang, Curtis. ""code"DEPENDENTS." Time Out New York. (October 25 - November 1, 1995), p unknown
- Langlois, Monique. "La nature dans l'art." ETC Montreal. (38) (Summer 1997), pp. 17-21, illus.
- Laurel, Brenda. "When Computers Become Human." Talking back to the Machine: Computers and Human Aspiration. Peter J. Denning, ed. New York, NY, US: Copernicus/Springer-Verlag (1999), pp. 106-107.
- Le Grand, Jean-Pierre. "Char Davies: Osmose du virtuel au naturel." Vie des Arts. Vol. 39 (160) (Fall 1995), pp. 27-29, illus. Available in English.
- Lévy, Pierre. Cyberculture - Rapport au Conseil de l'Europe. Paris, France: Éditions Odile Jacob (1997).
- Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, NJ, US: Pearson Prentice Hall (2004), pp. 269-271, illus.
- Lovejoy, Margot. Digital Currents: Art in the Electronic Age. New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 206-209, illus.
- Lunenfeld, Peter. "Char Davies." Art + Text. (53) (1996), pp. 82-83, illus.
- Lyall, Marta. "Traversing the Wilderness of Body." Shifting Ground: Transformed Views of the American Landscape. Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
- Machuca, Marcela García. "...Y es sólo el principio.." El Norte. (Sàbado 8 de Novembre 1997), Sección D, illus.
- Malpas, Jeff ed. The Place of Landscape: Concepts, Contexts, Studies. Cambridge, MA, US: The MIT press (2011), pp. 19-22, 26.
- Manovich, Lev. The Language of New Media. Cambridge, MA, US: The MIT press (2001), pp. 259-268, 282-283, illus.
- Mattei, Maria G. "Fino All'Ultimo Respiro." Virtual. Vol. 4 (32) (June, 1996), pp. 36-38, illus.
- Mayor Zaragoza, Federico. "El agua: un desafÍo." Atlántica Internacional - Revista de las artes.. Número 20. (Primavera 1998), pp. 23 - 29, illus.
- McClellan, Jim. "The Amazing Technicolor Dream Float." Esquire (UK), (June, 1997), p. 60, illus.
- McClellan, Jim. "A breath of fresh art." The Guardian. UK (November 21, 1996), pp. 16-17, illus.
- McDonagh, Patrick. "Char Davies' Ephémère." Softimage Online. (1998).
- McDowell, David. "Body Doubles: Kinesthetics and Visual Display in the Aesthetics of Gallery-based Interactive Art." Extensions: The Online Journal of Embodiment and Technology (Interactivity and Kinesthetic Sense). Vol. 3 (2006-2007).
- McGorry, Ken. "Virtual nature walk." POST. Vol. 10 (12) (December 15, 1995), pp. 8, 32, illus.
- McMahan, Alison. "Immersion, Engagement, and Presence. A Method for Analyzing 3-D Video Games". The Video Game, Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 77-78.
- McRobert, Laurie. Char Davies’ Immersive Virtual Art and the Essence of Spatiality. Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
- McRobert, Laurie. "Immersive Computer Art and the Making of Consciousness." Reframing Consciousness. Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999), pp. 32-37.
- McRobert, Laurie. "Virtual Reality and the Dynamics of Transcendence." Explorations: Journal for Adventurous Thought. Vol. 15 (1) (Fall 1996).
- Mirapaul, Matthew. "An Intense Dose of Virtual Reality." The New York Times Online. (July 9, 1998) [online].
- Morley, Andrew. "Serious Games." Contemporary Visual Arts. (15) (1997), p. 66, illus.
- Morse, Margaret. "The Poetics of Interactivity." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33.
- Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, IN, US: Indiana University Press (1998), pp. 208-211, illus.
- Morse, Margaret. "Virtually Female: Body and Code." Processed Lives: Gender and Technology in Everyday Life. Jennifer Terry and Melodie Calvert, eds. New York, NY, US: Routledge, Taylor & Francis Group (1997).
- Munster, Anna. materializing new media, embodiment in information aesthetics. Lebanon, NH, US: University Press of New England (2006), p. 111.
- Nagata, Tomoyuki (長田智行), ed. Computer Graphics Art Work. Tokyo, Japan: Graphic-Sha Publishing Company Ltd. (1992), pp. 5, 28, illus.
- Napier, JoAnn, Denise Shortt and Emma Smith. "Culture: Char Davies, Virtual Artist." Technology with Curves: Women Reshaping the Digital Landscape. Toronto, ON, Canada: Harper Collins Publishers Ltd (2000).
- Neesham, Claire. "Take The Plunge into Virtual Art." New Scientist (2006) (December 2, 1995), p. 26.
- Nelson, Cami. "From Sfumato to Transarchitectures and Osmose: Leonardo da Vinci's Virtual Reality." Leonardo, Journal of the International Society for the Arts, Sciences and Technology. Vol. 42 (3) Cambridge, MA, US: The MIT press (2009), pp. 259-264, illus.
- O'Brien, Paul. "Sensing the Future - Conference." Circa. (80) (Summer 1997), p. 44.
- O'Donoghue, Karl. "Char Davies and Osmose." YLEM Journal. vol. 21, no. 12 (December 2002), pp. 8-11, illus.
- Ohlenschläger, Karin. "Virtual Art - Plural Reality." Exhibition catalog Museo de Monterey." Monterrey, Mexico (1997), pp. 12-21. Disponible en Español
- O'Donoghue, Karl. "The Real and the Virtual: Char Davies." Art Bulletin, Vol. 16 (87) (June/July, 1999), pp. 22-24, illus.
- O'Donoghue, Karl. "Virtual Ecology: the Work of Char Davies." Thought Lines 3: An Anthology of Research. Paul O'Brien, ed. Dublin, Ireland: National College of Art and Design (1999), pp. 284-294.
- Pageot, Edith-Anne. "Art et nouvelles technologies: Pour un recadrage de la subjectivité humaine par rapport à l'idée de paysage." RACAR, Revue d'art Canadienne | Canadian Art Review. Vol. 35 (1), ON, Canada: University of Victoria Printing Services (2010), pp. 42-53, illus.
- Palmer Sarah. "Immerse Yourself." The West Australian - Today. Friday, August 9, 2002, illus.
- Paterson, Mark. The Senses of Touch. Oxford, UK: Berg (2007), pp. 117-125
- Paterson, Nancy. "Technology ≠ Art." Fuse. Vol. 20 (5) (1997), pp. 43-45, illus.
- Crowther, Paul. Phenomenology of the Visual Arts (even the frame). Stanford, CA, US: Stanford University Press (2009), pp. 153-154, 162-165, illus.
- Paul, Christiane. DIGITAL ART. London, UK: Thames & Hudson Ltd. (2003), pp. 125-128, 132, illus.
- Pearce, Celia. The Interactive Book: A Guide To The Interactive Revolution. Indianapolis, IN, US: MacMillan Technical Publishing (1997), pp. 501-503, illus.
- Pesce, Mark. "Head Games." Game On. London, UK: Barbican Gallery (May, 2002).
- Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York, NY, US: Ballentine Books (2000), pp. 248-255, 267.
- Pesce, Mark. "3-D Epiphany." Salon Magazine (July 13, 1998).
- Pesce, Mark. "Osmose en Ik." Wave. (17) (March-April, 1996), pp. 44-47, illus.
- Pfitzer, Gary. "Interior Depths." Computer Graphics World. Vol. 16 (8) (August 1993), pp. 62-63, illus.
- Poissant, Louise. " Ombres et effets de présence." Lumières des Lumière. Alain Fleischer, ed. France: Édition Le Fresnoy (2011), pp. 23-40, illus.
- Popper, Frank. From Technological to Virtual Art. Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
- Porter, Stephen. "A Strange and Wonderful Journey into VR." Computer Graphics World: Userfocus. (October, 1996), pp.59-60, illus.
- Porter, Stephen M. "Expanding the VR Aesthetic." Computer Graphics World. Vol. 19 (7) (July, 1996), p. 4.
- Preston, Joan M. "From Mediated Environments to the Development of Consciousness II." Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, 2nd Edition. Jayne Gackenbach, ed. Burlington, MA, US: Academic Press (2007), pp. 302-303.
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