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Publication list

See also:
By Char Davies
Publications by other authors:

By other authors name

A B C D F G H J K L M N O P Q R S T V W Z
Ackers, Susanne
Consciousness, Art and Media
Dimensions of Conscious Experience
Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189
Allen, Carl
Trois œuvres Montréalaises font l'évènement
Qui fait quoi
(140) (novembre - décembre 1995), pp. 12-13, illus.
Anders, Peter
Envisioning Cyberspace: Designing 3D Electronic Spaces
New York, NY, US: McGraw-Hill (1998), pp. 187-188
Andonian, Greg, Shawn Jasmann and Kevork Andorian
The Info-Tech Revolution in Architecture: From Messages to Meanings
ACTA SYSTEMICA, Journal of the International Institute for Advanced Studies in Systems Research and Cybernetics
Vol. 4, (1) George E. Lasker Ed. Windsor, ON, Canada: I.I.A.S., University of Windsor (2004)
Angerer, Marie-Luise
Von Begehren nach dem Affekt
Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
Ascott, Roy
Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness
Edward A. Shanken, ed. London, UK: University of California Press (2003). pp. 367-368, 370-371, 373-375.
Aziosmanoff, Florent
Osmose l'univers de Char Davies
NOV’ART
(18) (octobre, 1995), p. 12 illus.
Baler, Pablo
The Doors of Expression: The Work of Art in the Age of Quantum Processing Power
Sculpture: A Publication of the International Sculpture Center
Vol. 21 (4) (May, 2002), pp. 45-51, illus.
Banville, Annie-Claude
La polysensorialité dans Osmose de Char Davies
[colloque] Jeunes chercheurs du CELAT Université du Québec à Montréal (May 3-5, 2000)
Bardini, Thierry
Quand l'imaginaire deviens réalite virtuelle
Interface: La Revue de la Recherche
Vol 12 (6) (Winter 1996), pp. 50-55, illus.
Bartlem, Edwina
Reshaping Spectatorship: Immersive and Distributed Aesthetics.
Fibreculture Journal: Distributed Aesthetics
(7) (2005)
Bernier, Robert
Char Davies: L'Espace Immersif Espace Perceptif
L'informateur des Arts
Vol. 2 (1) (Fall 1995), pp. 58-60, illus.
Bleicher, Steven
Contemporary Color: Theory and Use
Clifton Park, NY, US: Thomsom/Delmar Learning (2005), pp. 157-159, illus.
Boisclair, Louise
Variations connectives de l'installation interactive
Inter, art actuel n°125 - Connectivités.
No. 125 (2017), pp. 20-23, illus.
Borsook, Paulina
The Art of Virtual Reality
IRIS Universe
Vol. 36 (4) (Summer, 1996), pp. 36-40, illus.
Boucher, Marc
A Study on Proprioception and Peripheral Vision in Synesthesia and Immersion
Leonardo.
Vol. 50 (2) (2017), pp. 144 151 , illus.
Bowman, Doug A., et al
3D User Interfaces: Theory and Practice
Boston, MA, US: Addison-Wesley, Pearson Education (2005), pp. 342-344, illus.
Braddock Clarke, Sarah E. and Harris, Jane
Digital Visions for Fashion and Textiles: Made in Code
New York, NY, US: Thames and Hudson Inc. (2012), pp. 225-226, illus.
Brew, Kathy
Through the Looking Glass
Women, Art, and Technology
Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 86-101
Brew, Kathy
Digital Portfolio - Char Davies
Civilization: The Magazine of the Library of Congress
Vol. 5 (5) (October/November 1998), p. 79, illus.
Bureaud, Annick
Leonardo Digital Reviews
Leonardo Electronic Almanac
Vol. 3 (11) (1995)
Burgess, Marilyn
Support For New Media Arts In Canada: What Place For Artists?
SideStreet Projects
an online journal (Fall 2002)
Burnett, Ron
How Images Think
Cambridge, MA, US: The MIT press (2004), pp. 103-106, illus.
Carlisle, Isabel
Games with a Magic Edge
The London Times, Arts section
(June, 1997), p. 39
Chan, Melanie
Embodiment, Perception, and Virtual Reality
Cognitive Technology: Instruments of Mind - 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings
Meurig Beynon, Chrystopher L. Nehaniv and Kerstin Dautenhahn eds. Berlin, Heidelberg: Springer-Verlag (2001), pp. 85-94
Charlotte Davies
Osmose
Momiento Actual - Año X
(novembre - décembre, 1997), pp. 42-43, illus.
Charlotte Davies
Osmose (1994-1995)
Exhibition catalog Museo de Monterey
Monterrey, Mexico (1997), pp. 62-65, illus.
Cloutier, Mario
Hallucinations poétics sans drogue et sans alcool....
Le Devoir
Vol. 86 (195) (Août 22, 1995), pp. 1,8, illus.
Cobb, Jennifer
Cybergrace: The Search for God in the Digital World
New York, NY, US: Crown Publishers (1998), pp. 186-199
Craver, Carole Lee
Char Davies' Osmose
SGI Animator
Vol. 1 (2) (1996), pp. 15-18, illus.
Crawford, Ashley
A Natural Dimension
The Age
(January 5, 2004)
Crogan, Patrick
Freedom from Equipment
CULTURE MACHINE
(6) (June 2004)
Cron, Marie-Michèle
Au-delà du réel
VOIR Montréal
(31 août au 6 septembre 1995), illus.
Crowther, Paul
Digital Art, Aesthetic Creation. The Birth of a Medium
New York, NY, US: Routledge (2019), pp. 158-161, illus.
Crowther, Paul
Phenomenology of the Visual Arts (even the frame)
Stanford, CA, US: Stanford University Press (2009), pp. 153-154, 162-165, illus.
Cutler, Randy Lee
010101
Canadian a|r|t|.
Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
D'Amato, Brian
Virtual Kitsch
Artforum International
Vol. 34 (5) (January 1996), pp. 35-36, illus.
Daubner, Ernestine
From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art
Hybrid Reality: Art, Technology and the Human Factor
Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 186-193
Davis, Erik
Techgnosis: Myth, Magic + Mysticism in the Age of Information
New York, NY, US: Harmony Books (1998), pp. 56-57
Davis, Erik
Osmose
Wired
Vol. 4 (8) (August, 1996), pp. 138-140, 190-192, illus.
Dekker, Annet and Vivian van Saaze
Sensational Technologies
Digital Creativity
Vol. 16 (2) New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 115-121, illus.
Deléage, Jean-Rémi
Premiers pas dans la transparence
Sciences et Avenir
(591) (May, 1996), p. 82, illus.
Dietz, Steve
Ten Dreams of Technology
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
[Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). Cambridge, MA, US: The MIT press (2002), pp. 509-573
Dixon, Steve
Virtual Reality: The Search for Immersion
Digital Performance: a history of new media in theater, dance, performance art, and installation
Cambridge, MA, US: The MIT press (2007), pp. 363-378, 392-394, illus.
Dove, Kelly
Year in Review, Wired for 3D: Best of 96
3D Design
Vol. 2 (12) (December, 1996), pp. 31-32, illus.
Dyson, Frances
Sounding New Media: Immersion and Embodiment in the Arts and Culture
Berkeley, CA, US: University of California Press (2009), pp. 107-135, illus.
Dyson, Frances
Charged Havens
WorldArt
(3) (Fall 1996), pp. 42-47, illus.
Faber, Liz
Games that People Play
Creative Review: London
(August, 1997)
Faure Walker, James
Art and the Intelligent Lunch Box
Modern Painters
Vol. 8 (1) (Winter 1994), pp. 76-79, illus.
Faure-Walker, James
The Outside Inside of Techno Art: Siggraph 95 and ISEA Montreal
MUTE - digital artcritique: Code Issue
Vol. 1 (3) (Autumn 1995)
Fencott, Clive
Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities
Digital Content Creation
Rae Earnshaw and John Vince, eds. London, UK: Springer-Verlag (2001), pp. 25-51
Fieldgate, Katherine
Osmose by Char Davies
Silent Frame - Virtual.
John Wadsworth, ed. (2017), illus.
Fisher, Jennifer
Char Davies
Parachute
(April, May, June, 1999), pp. 53-54, illus.
Flanagan, Mary
Hyperbodies, hyperknowledge: women in games, women in cyberpunk, and strategies of resistance
RELOAD: rethinking women + cyberculture
Booth, Austin and Mary Flanagan, eds. Cambridge, MA, US: The MIT press (2002), pp. 444-447
Forde, K.
Electronically motivated - an 010101 online chat
OPEN, The Magazine of SFMOMA
San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
Forde, K.
Step into the Frame
010101: Art in Technological Times, exhibition catalog
San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 89-93
Fraser, Glen
Immersed in Restoration: The Legacy Project
La Fressa d'en Glen: Glen Fraser's Blog
Glen Fraser, ed. (Nov. 11, 2016). illus.
Gagnon, Jean
Dionysus and Reverie: Immersion in Char Davies' Environments
Char Davies: Ephémère, exhibition catalog
Ottawa, ON, Canada: National Gallery of Canada (1998)
Gatti, Gianna Maria
Das Technologische Herbarium
Berlin, Germany: AVINUS Verlag (2011), pp. 196-217, illus.
Gatti, Gianna Maria
The Technological Herbarium
Berlin, Germany: AVINUS verlag (2010), pp. 140-149, illus.
Gibson, Steve
Immersive Environments and Live Visuals
Live Visuals – History, Theory, Practice.
Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.
Gigliotti, Carol
Women and the Aesthetics of New Media
trAce, Online Writing Centre
(June 20, 2003)
Gigliotti, Carol
Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies
Deepwell, Katy, ed. n.paradoxa, international feminist art journal
Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
Godwin, Nicola
Tripping on the light fantastic
The London Daily Telegraph
(June, 1997), pp. 12-13, illus.
Goldberg, Ken
Virtual Reality in the Age of Telepresence
Convergence
Vol. 4 (1) (1998), pp. 33-37
Goldstein, Jon
Silicon and Acorns
TIME digital
(October 5, 1998), p. 16, illus.
Graham, Beryl
Not a show about new technology, a show about interaction
Curator's statement in Serious Games: Art/Interaction/Technology
exhibition catalog. London, UK: Barbican Art Gallery / Newcastle Upon Tyne, UK: Laing Art Gallery (1996), pp. 6-9, 26-28, illus.
Graham, Beryl and Sandra Cook
Rethinking Curating: Art after New Media
Cambridge, MA, US: The MIT press (2010), pp. 79-80, 97, 101-102, 194-196, illus.
Grant Marchand, Sandra
Char Davies: Osmose
Project Series
exhibition catalog Musée d'art contemporain de Montréal. (18) (1995)
Grau, Oliver
Immersion and Interaction - From circular frescoes to interactive image spaces
Medien Kunst Netz / 1. Medienkunst im Überblick - (Media Art Net / 1. Survey of Media Art)
Rudolf Frieling and Dieter Daniels, eds. Wien, NY, US: Springer-Verlag (2004), pp. 303-304
Grau, Oliver
Charlotte Davies: Osmose
Virtual Art: From Illusion to Immersion
Cambridge, MA, US: The MIT Press (2003), pp. 193-204, 207-211, illus.
Grau, Oliver
"Verlust des Zeugen: Das lebendige Werk." METAMORPHOSEN: Gedächtnismedien im Computerzeltalter (Sonderdruck)
Stuttgart, Germany: frommann-holzboog (2000), pp. 101-121, illus.
Grau, Oliver
Into the Belly of the Image: Historical Aspects of Virtual Reality
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 32 (5) (1999), pp. 365-371, illus.
Grau, Oliver
In das lebendige Bild: Die Virtuelle Realität setzt der Kunst neue Spielregeln
Neue Bildende Kunst
(6) (1997), pp. 28-35, illus.
Grau, Oliver
Kunstler für fünf Minuten
c't – Magazin für Computertechnik
Vol. 6 (June, 1997), pp. 104-106, 108, illus.
Grau, Oliver
Vom Zen des Tauchens
Die Zeit
(26) (June 20, 1997), p. 62, illus.
Gravel, Pauline
La synthèse d'images
Résonance
(9) (Octobre 1995) pp. 8 - 13, illus.
Green, Nicola
Strange yet stylish headgear: Virtual reality consumption and the construction of gender
Virtual Gender: Technology, consumption and identity
Eileen Green and Alison Adam, eds. New York, NY, US: Routledge, Taylor & Francis Group (2001), pp. 151-157
Guertin, Carolyn
Queer Hybrids: Cosmopolitanism and Embodied Arts
Hybrid: Living in Paradox. Ars Electronica 2005
Gerfried Stocker and Christine Schöpf, eds. Osterfildern-Ruit, Germany: Hatje Cantz (2005), pp. 166-169
Hamilton, Anita
Rediscovering Nature with a Head-set
CNET.com
(January, 1996)
Hansen, Mark
Embodying Virtual Reality: Touch and Self-Movement in the work of Char Davies
Critical Matrix: The Princeton Journal of Women, Gender and Culture
Vol. 12 (1-2) Making Sense (2001), pp. 112-147
Hansen, Mark B. N.
Embodying virtual reality: tactility and self-movement in the work of Char Davies
bodies in code: interfaces with digital media
New York, NY, US: Routledge, Taylor & Francis Group (2006), pp. 107-137, illus
Heim, Michael
Virtual Realism
Oxford, UK: Oxford University Press (1998), pp. 162-167, 171
Herbst, Claudia
Sexing Code: Subversion, Theory and Representation
Newcastle, UK: Cambridge Scholars Publishing (2008), pp. 86-96, illus. (Includes interview with Char Davies.)
Herken, Rolf
Jury statement
Der Prix Ars Electronica 93: International Compendium of the Computer Arts
Dr. Christine Schöpf, Christian Schenk and Paul Pritchard, eds. Linz, Austria: VERITAS-VERLAG (1993), p. 18
Himmelsbach, Sabine
Unbounded Spaces – Immersive Virtualities
Resonant Realities, Exhibition Catalog.
Berlin, Germany: Haus am Lützowplatz (2021), pp. 20-25, illus.
Holmes, Tiffany
Environmental Awareness through Eco-visualization: Combining Art and Technology to Promote Sustainability
Reconstruction: Studies in Contemporary Culture
Vol. 6.3 (Summer 2006)
Hunt, Royden
Being @ Installations: the space-time of technoetics
Art, Technology, Consciousness: mind@large
Roy Ascott, ed. Bristol, UK and Portland, OR, US: Intellect Books (2000), pp. 144 - 148
Jasmann, Schawn
Virtual Architecture and the Role of Inscription
Hybrid Reality: Art, Technology and the Human Factor
Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 422-427, illus.
John Grimes and Gray Lorig
The Art and Science of Computer Graphics
Visual Proceedings SIGGRAPH 92
John Grimes and Gray Lorig, eds. New York, NY: ACM (1992), p. 95, illus.
Jones, Mark J.
Char Davies: VR Through Osmosis
Cyberstage
Vol. 2 (1) (Fall 1995), pp. 24-28, illus.
Jones, Stephen
Breathing/diving/dreaming/dancing BEAP in Perth (you can't buy these emotions off the Hollywood shelf)
Artlink
Vol. 22 (4) (new museums | new art) (December, 2002), pp. 36-37, illus.
Jones, Stephen
Towards a Philosophy of Virtual Reality: Issues Implicit in 'Consciousness Reframed'
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 33 (2) (2000), pp. 125-132
Kac, Eduardo
Telepresence & Bio Art: Networking Humans, Rabbits, & Robots
Ann Arbor, MI, US: The University of Michigan Press (2005), pp. 88-92, 101-102, illus.
Kac, Eduardo
Beyond the Screen: New Directions in Interactive Art
Blimp: Film Magazine
(40) (1999), pp. 49-54, illus.
Kac, Eduardo
Além da Tela
Veredas
Vol. 3 (32). Rio de Janeiro, Brazil (1998), pp. 12-15
Kaganskiy, Julia
Neue Arten des Sehens und der Wahrnemung
Die ungerahmte Welt: Virtuelle Realität als künstlerishes Medium - Exhibition Catalog.
Basel, Switzerland: Christoph Merian Verlag (2017), pp. 58-64, illus.
Kaganskiy, Julia
New Ways of Seeing and Perceiving
NEURAL. Pimping the Eye, VR Now.
Isssue 59 (2018), pp. 6-9, illus.
Kalay, Yehuda E.
Architecture's New Media
Cambridge, MA, US: The MIT press (2004), pp. 465-470, illus.
Kasbi, Jasmine
Simulation et Immersion
Les Serious Games: Une Revolution
Luca Venanzi, ed. Belguim: Edi pro (2012), pp. 86-74, illus.
Kerckhove, Derrick de
The Architecture of Intelligence
Basel, Switzerland: Birkhauser (2001), p. 52, illus.
Kerlow, Isaac Victor
Computers in Art and Design
SIGGRAPH '91, exhibition catalog
Isaac Victor Kerlow, ed. New York, NY: ACM (1991), pp. 6 - 9, 36, 39, illus.
King, Charles
Char Davies and Ephémère
Silicon Graphics Online
(October, 1998)
Klaus, François
Osmose-toi si tu l'oses!
Interactif
(9) (May, 1996), pp. 94-95, illus.
Klonaris, Maria and Katerina Thomadaki
Pour une Écologie des Media: Art, Cinema, Video, Ordinateur
Paris, France: A.S.T.A.R.T.I (1998), pp. 112 - 113
Krinke, Rebecca
Landscape of Contemplation
Contemporary Landscapes of Contemplation
New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 4-9, 11-12 illus.
Kwastek, Katja
Immersed in Reflection? The Aesthetic Experience of Interactive Media Art
Immersion in the Visual Arts and Media
Liptay, Fabienne and Burcu Dogramaci, eds. Leiden, NL: Koninklijke Brill (2016), pp. 66-71, illus.
Lamm, Bettina
Explorative Space: Spatial Expression and Experience in Gardens and in VR Works
Virtual Space: Spatiality in Virtual Inhabited 3D Worlds
Lars Qvortrup, ed. New York, NY, US: Springer-Verlag London Limited (2002), pp. 215-237, illus.
Lang, Curtis
"code"DEPENDENTS
Time Out New York
(October 25 - November 1, 1995), p unknown
Langlois, Monique
La nature dans l'art
ETC Montreal
(38) (Summer 1997), pp. 17-21, illus.
Laurel, Brenda
When Computers Become Human
Talking back to the Machine: Computers and Human Aspiration
Peter J. Denning, ed. New York, NY, US: Copernicus/Springer-Verlag (1999), pp. 106-107
Le Grand, Jean-Pierre
Char Davies: Osmose du virtuel au naturel
Vie des Arts
Vol. 39 (160) (Fall 1995), pp. 27-29, illus.
Le Grand, Jéan-Pierre
Char Davies plonge dans la réalité virtuelle
La Presse
(Août 19, 1995), p. D-12
LEONARDO
Char Davies: Ephémère
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 36 (4) (2003), Front & Back Cover
Lévy, Pierre
Cyberculture - Rapport au Conseil de l'Europe
Paris, France: Éditions Odile Jacob (1997)
Lipkin, Jonathan and Charles H. Traub
In the Realm of the Circuit: Computers, Art and Culture
Upper Saddle River, NJ, US: Pearson Prentice Hall (2004), pp. 269-271, illus.
Lovejoy, Margot
Digital Currents: Art in the Electronic Age
New York, NY, US: Routledge, Taylor & Francis Group (2004), pp. 206-209, illus.
Lunenfeld, Peter
Char Davies
Art + Text
(53) (1996), pp. 82-83, illus.
Lyall, Marta
Traversing the Wilderness of Body
Shifting Ground: Transformed Views of the American Landscape
Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
Machuca, Marcela García
...Y es sólo el principio
El Norte
(Sàbado 8 de Novembre 1997), Sección D, illus.
Malpas, Jeff ed
The Place of Landscape: Concepts, Contexts, Studies
Cambridge, MA, US: The MIT press (2011), pp. 19-22, 26
Manovich, Lev.
The Language of New Media
Cambridge, MA, US: The MIT press (2001), pp. 259-268, 282-283, illus.
Mattei, Maria G.
Fino All'Ultimo Respiro
Virtual
Vol. 4 (32) (June, 1996), pp. 36-38, illus.
Mayor Zaragoza, Federico
El agua: un desafÍo
Atlántica Internacional - Revista de las artes
Número 20. (Primavera 1998), pp. 23 - 29, illus.
McClellan, Jim
The Amazing Technicolor Dream Float
Esquire (UK)
(June, 1997), p. 60, illus.
McClellan, Jim
A breath of fresh art
The Guardian
UK (November 21, 1996), pp. 16-17, illus.
McDonagh, Patrick
Char Davies' Ephémère
Softimage Online
(1998)
McDowell, David
Body Doubles: Kinesthetics and Visual Display in the Aesthetics of Gallery-based Interactive Art
Extensions: The Online Journal of Embodiment and Technology (Interactivity and Kinesthetic Sense)
Vol. 3 (2006-2007)
McGorry, Ken
Virtual nature walk
POST
Vol. 10 (12) (December 15, 1995), pp. 8, 32, illus.
McMahan, Alison
Immersion, Engagement, and Presence. A Method for Analyzing 3-D Video Games
The Video Game, Theory Reader
Mark J.P. Wolf and Bernard Perron, eds. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 77-78
McRobert, Laurie
Char Davies’ Immersive Virtual Art and the Essence of Spatiality
Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
McRobert, Laurie
Immersive Computer Art and the Making of Consciousness
Reframing Consciousness
Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999), pp. 32-37
McRobert, Laurie
Virtual Reality and the Dynamics of Transcendence
Explorations: Journal for Adventurous Thought
Vol. 15 (1) (Fall 1996)
Mirapaul, Matthew
An Intense Dose of Virtual Reality
The New York Times Online
(July 9, 1998)
Molly Gottschalk
Virtual Reality Is the Most Powerful Medium of Our Time
Artsy
Molly Gottschalk, ed. (March 16th, 2016), illus.
Morley, Andrew
Serious Games
Contemporary Visual Arts
(15) (1997), p. 66, illus.
Morse, Margaret
The Poetics of Interactivity
Women, Art, and Technology
Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33
Morse, Margaret
Virtualities: Television, Media Art and Cyberculture
Bloomington, IN, US: Indiana University Press (1998), pp. 208-211, illus.
Morse, Margaret
Virtually Female: Body and Code
Processed Lives: Gender and Technology in Everyday Life
Jennifer Terry and Melodie Calvert, eds. New York, NY, US: Routledge, Taylor & Francis Group (1997)
Munster, Anna
materializing new media, embodiment in information aesthetics
Lebanon, NH, US: University Press of New England (2006), p. 111
Nagata, Tomoyuki
Computer Graphics Art Work
Tokyo, Japan: Graphic-Sha Publishing Company Ltd. (1992), pp. 5, 28, illus.
Napier, JoAnn, Denise Shortt and Emma Smith
"Culture: Char Davies, Virtual Artist." Technology with Curves: Women Reshaping the Digital Landscape
Toronto, ON, Canada: Harper Collins Publishers Ltd (2000)
Neesham, Claire
Take The Plunge into Virtual Art
New Scientist
(2006) (December 2, 1995), p. 26
Nelson, Cami
From Sfumato to Transarchitectures and Osmose: Leonardo da Vinci's Virtual Reality
Leonardo, Journal of the International Society for the Arts, Sciences and Technology
Vol. 42 (3) Cambridge, MA, US: The MIT press (2009), pp. 259-264, illus.
Nick Bailey interview with Char Davies
Technology at the Service of Art
Creatie
Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
O'Brien, Paul
Sensing the Future - Conference
Circa
(80) (Summer 1997), p. 44
O'Donoghue, Karl
Char Davies and Osmose
YLEM Journal
vol. 21, no. 12 (December 2002), pp. 8-11, illus.
O'Donoghue, Karl
The Real and the Virtual: Char Davies
Art Bulletin
Vol. 16 (87) (June/July, 1999), pp. 22-24, illus.
O'Donoghue, Karl
Virtual Ecology: the Work of Char Davies
Thought Lines 3: An Anthology of Research
Paul O'Brien, ed. Dublin, Ireland: National College of Art and Design (1999), pp. 284-294
Ohlenschläger, Karin
Virtual Art - Plural Reality
Exhibition catalog Museo de Monterey
Monterrey, Mexico (1997), pp. 12-21
Pageot, Edith-Anne
Art et nouvelles technologies: Pour un recadrage de la subjectivité humaine par rapport à l'idée de paysage
RACAR, Revue d'art Canadienne | Canadian Art Review
Vol. 35 (1), ON, Canada: University of Victoria Printing Services (2010), pp. 42-53, illus.
Palmer Sarah
Immerse Yourself
The West Australian - Today
Friday, August 9, 2002, illus.
Paterson, Mark
The Senses of Touch
Oxford, UK: Berg (2007), pp. 117-125
Paterson, Nancy
Technology ? Art
Fuse
Vol. 20 (5) (1997), pp. 43-45, illus.
Paul, Christiane
DIGITAL ART
London, UK: Thames & Hudson Ltd. (2003), pp. 125-128, 132, illus.
Pearce, Celia
The Interactive Book: A Guide To The Interactive Revolution
Indianapolis, IN, US: MacMillan Technical Publishing (1997), pp. 501-503, illus.
Pesce, Mark
Head Games
Game On
London, UK: Barbican Gallery (May, 2002)
Pesce, Mark
The Playful World: How Technology Is Transforming Our Imagination
New York, NY, US: Ballentine Books (2000), pp. 248-255, 267
Pesce, Mark
3-D Epiphany
Salon Magazine
(July 13, 1998)
Pesce, Mark
Osmose en Ik
Wave
(17) (March-April, 1996), pp. 44-47, illus.
Pfitzer, Gary
Interior Depths
Computer Graphics World
Vol. 16 (8) (August 1993), pp. 62-63, illus.
Poissant, Louise
Ombres et effets de présence
Lumières des Lumière
Alain Fleischer, ed. France: Édition Le Fresnoy (2011), pp. 23-40, illus.
Popper, Frank
From Technological to Virtual Art
Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
Porter, Stephen
A Strange and Wonderful Journey into VR
Computer Graphics World: Userfocus
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