2023- Gibson, Steve. "Immersive Environments and Live Visuals." Live Visuals – History, Theory, Practice. Steve Gibson, Stefan Arizona, Donna Leishman and Atau Tanaka, eds. New York, NY, USA: Routledge (2023), pp. 322-323, illus.
2021- Himmelsbach, Sabine. "Unbounded Spaces – Immersive Virtualities." Resonant Realities, Exhibition Catalog. Berlin, Germany: Haus am Lützowplatz (2021), pp. 20-25, illus.
2019- Crowther, Paul. Digital Art, Aesthetic Creation. The Birth of a Medium. New York, NY, US: Routledge (2019), pp. 158-161, illus.
2017- Boisclair, Louise. "Variations connectives de l'installation interactive." Inter, art actuel n°125 - Connectivités. No. 125 (2017), pp. 20-23, illus.
- Boucher, Marc. "A Study on Proprioception and Peripheral Vision in Synesthesia and Immersion." Leonardo. Vol. 50 (2) (2017), pp. 144 151 , illus.
- Fieldgate, Katherine. "Osmose by Char Davies." Silent Frame - Virtual. John Wadsworth, ed. (2017), illus. [online].
- Rafferty, Penny. "Virtual Reality // Healing Practice: An Interview with Char Davies." BERLINARTLINK: The Insider's Guide to Contemporary Art and Culture. Jan. 04, 2017. [online].
2016- Fraser, Glen. "Immersed in Restoration: The Legacy Project." La Fressa d'en Glen: Glen Fraser's Blog. Glen Fraser, ed. (Nov. 11, 2016). illus. [online].
- "Virtual Reality Is the Most Powerful Medium of Our Time." Artsy. Molly Gottschalk, ed. (March 16th, 2016), illus. [online].
- Kwastek, Katja. "Immersed in Reflection? The Aesthetic Experience of Interactive Media Art." Immersion in the Visual Arts and Media. Liptay, Fabienne and Burcu Dogramaci, eds. Leiden, NL: Koninklijke Brill (2016), pp. 66-71, illus.
2013- Stern, Nathaniel. Interactive Art and Embodiment. Canterbury, UK: Gylphi Limited (2013), pp. 33-36, illus.
- Svatoňová, Kateřina. "Apendix: vnitřní obrazy ve virtualitě." Odpoutané obrazy: archeologie českého virtuálního prostoru. Praha: Academia (2013), pp. 294-299, illus.
2012- Nick Bailey interview with Char Davies. "Technology at the Service of Art." Creatie. Suzanne van Nierop, ed. Netherlands Vol. 9 (3) (June, 2012), pp. 44-47, illus.
- Ramírez González, Margarita. Génesis de una estética de la realidad virtual. Cuidad de México, México: Institutio Nacional de Bellas Artes y Litteratura (2012), pp. 85-88, illus.
2011- Poissant, Louise. " Ombres et effets de présence." Lumières des Lumière. Alain Fleischer, ed. France: Édition Le Fresnoy (2011), pp. 23-40, illus.
2010- Pageot, Edith-Anne. "Art et nouvelles technologies: Pour un recadrage de la subjectivité humaine par rapport à l'idée de paysage." RACAR, Revue d'art Canadienne | Canadian Art Review. Vol. 35 (1), ON, Canada: University of Victoria Printing Services (2010), pp. 42-53, illus.
- Wysocki, Anne Frances. "Unfitting Beauties of Transducing Bodies." Rhetorics and Technologies. Stuart A. Selber, ed. Columbia, SC, US: The University of South Carolina Press (2010), pp. 96-99, 101-102, 110.
2009- Crowther, Paul. Phenomenology of the Visual Arts (even the frame). Stanford, CA, US: Stanford University Press (2009), pp. 153-154, 162-165, illus.
- Robert Russett. Hyperanimation: Digital Images and Virtual Worlds. Herts, UK: John Libbey Publishing (2009), pp.172-195, illus.
- Shanken, Edward A. ed. Art and Electronic Media. London, UK: Phaidon Press Ltd. (2009), pp. 175, 279, illus.
2007- Angerer, Marie-Luise. Von Begehren nach dem Affekt. Zürich-Berlin, Germany: Diaphanes Verlag (2007), pp. 32-34, illus.
- McRobert, Laurie. Char Davies’ Immersive Virtual Art and the Essence of Spatiality. Toronto, ON, Canada: University of Toronto Press (2007), pp. 3-10, illus.
- Paterson, Mark. The Senses of Touch. Oxford, UK: Berg (2007), pp. 117-125
- Popper, Frank. From Technological to Virtual Art. Cambridge, MA, US: The MIT press (2007), pp. 191-197, illus.
2006- Spanou, Ionna and Dimitri Charitos. "Towards defining the “atmosphere” and spatial meaning of virtual environments." Engineering Nature: Art Consciousness in the Post-Biological Era. Roy Ascott, ed. Intellect Books, Bristol, UK: (2006) pp. 145-152, illus.
- Thwaites, Hal. "The Immersive Experience of Osmose and Ephémère: An Audience Study." Engineering Nature: Art and Consiousness in the Post-Biological Era. Roy Ascott, ed. Bristol, UK: Intellect Books (2006), pp. 291 - 297.
- Wands, Bruce. Art of the Digital Age. New York, NY, US: Thames & Hudson Inc. (2006), pp. 28-30, 104-105, illus.
2005- Bowman, Doug A., et al. 3D User Interfaces: Theory and Practice. Boston, MA, US: Addison-Wesley, Pearson Education (2005), pp. 342-344, illus.
- Krinke, Rebecca. "Landscape of Contemplation." Contemporary Landscapes of Contemplation. New York, NY, US: Routledge, Taylor & Francis Group (2005), pp. 4-9, 11-12 illus.
2004- Crawford, Ashley. "A Natural Dimension." The Age (January 5, 2004) [online].
- Davies, Char. "Virtual Space." Space: In Science, Art and Society. François Penz, Gregory Radick and Robert Howell, eds. Cambridge, UK: Cambridge University Press (2004), pp. 69-104, illus.
2003- Brew, Kathy. "Through the Looking Glass." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 86-101.
- Daubner, Ernestine. "From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia. Montreal, QC, Canada (2003), pp. 186-193.
- Davies, Char. "Rethinking VR: Key Concepts and Concerns." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. Montreal, QC, Canada: International Society on Virtual Systems and Multimedia (2003), pp. 253 - 262, illus.
- Davies, Char. "Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephémère." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 322-337, illus.
- Grau, Oliver. "Charlotte Davies: Osmose." Virtual Art: From Illusion to Immersion. Cambridge, MA, US: The MIT Press (2003), pp. 193-204, 207-211, illus.
- Morse, Margaret. "The Poetics of Interactivity." Women, Art, and Technology. Judy Malloy, ed. Cambridge, MA, US: The MIT press (2003), pp. 16-33.
- Sherman, William R. and Alan B. Craig. Understanding Virtual Reality: Interface, Application, and Design. San Francisco, CA, US: Morgan Kaufmann Publishers (2003), pp. 413, 429-431, illus.
- Shields, Rob. The Virtual. New York, NY, US: Routledge, Taylor & Francis Group (2003), pp. 54-63, 69-73.
2002- Gigliotti, Carol "Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies." Deepwell, Katy, ed. n.paradoxa, international feminist art journal. Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
- Davies, Char. "Espaces Entrelacés: VR as Poiesis." Prefiguring Cyberculture: An Intellectual History. Darren Tofts, Annemarie Jonson and Alessio Cavallaro, eds. Cambridge, MA, US: The MIT press (2002), pp. 192-193, illus.
- Davies, Char. "Changing Space: Virtual Reality as an Arena of Embodied Being (1997)." Multimedia: From Wagner to Virtual Reality. Randall Packer and Ken Jordan, eds. New York, NY, US: W.W. Norton & Company (2002), pp. 293-300, illus.
- Davies, Char. "Osmose: Notes on Being in Immersive Virtual Space". Digital Creativity: A Reader. Colin Beardon and Lone Malmborg, eds. Lisse, The Netherlands: Swets & Zeitlinger Publishers (2002), pp. 101-110, illus.
- Dietz, Steve. "Ten Dreams of Technology." Leonardo, Journal of the International Society for the Arts, Sciences and Technology [Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). Cambridge, MA, US: The MIT press (2002), pp. 509-573 pp. 497 (Jon Ippolito's Selections), pp. 515 (Steve Dietz's Selections).
- O'Donoghue, Karl. "Char Davies and Osmose." YLEM Journal. vol. 21, no. 12 (December 2002), pp. 8-11, illus.
- Palmer Sarah. "Immerse Yourself." The West Australian - Today. Friday, August 9, 2002, illus.
- Pesce, Mark. "Head Games." Game On. London, UK: Barbican Gallery (May, 2002).
- Treadwell, Andrew. "Virtual Transcendence." Oxford, UK: Oxford Brookes University (January, 2002).
2001- Ackers, Susanne. "Consciousness, Art and Media." Dimensions of Conscious Experience. Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189.
- Forde, K. "Electronically motivated - an 010101 online chat." OPEN, The Magazine of SFMOMA. San Francisco, CA, US: San Francisco Museum of Modern Art (2001), pp. 28-38, illus.
- Tikka, Heidi. "Affective environments: configuring the affective user?." Cultural Usability project, UIAH Media Lab Helsinki, Finland: UIAH Media Lab (2001) [online].
2000- Banville, Annie-Claude. "La polysensorialité dans Osmose de Char Davies." [colloque] Jeunes chercheurs du CELAT Université du Québec à Montréal (May 3-5, 2000).
- Davies, Char. "Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephémère". Emergent Futures: Art, Interactivity and New Media. Angela Molina and Kepa Landa, eds. Valencia, Spain: Institució Alfonse el Magnànim, Diputació de València (2000), pp. 47-58, illus.
- Grau, Oliver. "Verlust des Zeugen: Das lebendige Werk." METAMORPHOSEN: Gedächtnismedien im Computerzeltalter (Sonderdruck). Stuttgart, Germany: frommann-holzboog (2000), pp. 101-121, illus.
- Lyall, Marta. "Traversing the Wilderness of Body." Shifting Ground: Transformed Views of the American Landscape. Rhonda Lane Howard, ed. Seattle, WA, US: Henry Art Gallery, University of Washington (2000), pp. 54-55, illus.
1999- Laurel, Brenda. "When Computers Become Human." Talking back to the Machine: Computers and Human Aspiration. Peter J. Denning, ed. New York, NY, US: Copernicus/Springer-Verlag (1999), pp. 106-107.
- McRobert, Laurie. "Immersive Computer Art and the Making of Consciousness." Reframing Consciousness. Roy Ascott, ed. Exeter, UK and Portland, OR, US: Intellect Books (1999), pp. 32-37.
- Ray, Stephanie. "The Collectibility of Nature." Limn - Magazine of International Design. Vol. 1 (4) (1999), pp. 12-13, illus.
1998- Brew, Kathy. "Digital Portfolio - Char Davies." Civilization: The Magazine of the Library of Congress. Vol. 5 (5) (October/November 1998), p. 79, illus.
- Cobb, Jennifer. Cybergrace: The Search for God in the Digital World. New York, NY, US: Crown Publishers (1998), pp. 186-199.
- Davies, Char. "Changing Space: Virtual Reality as an Arena of Embodied Being." The Virtual Dimension: Architecture, Representation, and Crash Culture. John Beckman, ed. New York, NY, US: Princeton Architectural Press (1998), pp. 144-155, illus.
- Davies, Char. "Osmose: Notes on Being in Immersive Virtual Space (1995)." Digital Creativity. Colin Beardon, Lone Malmborg and Masoud Yazdani, eds. Lisse, The Netherlands: Swets & Zeitlinger Vol. 9 (2) (1998), pp. 65-74, illus.
- Davies, Char. "Osmose." InterCommunication. SHINODA Takatoshi (chief editor), HONDA Hideo, SEKIGUCHI Masaki and WATANABE Hironori eds. Tokyo, Japan: NTT Publishing Co., Ltd. No. 23 (1998), pp. 10-12, illus.
- Goldberg, Ken. "Virtual Reality in the Age of Telepresence." Convergence. Vol. 4 (1) (1998), pp. 33-37.
- Heim, Michael. Virtual Realism. Oxford, UK: Oxford University Press (1998), pp. 162-167, 171.
- Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, IN, US: Indiana University Press (1998), pp. 208-211, illus.
1997- "Osmose". Momiento Actual - Año X (novembre - décembre, 1997), pp. 42-43, illus.
- "Osmose (1994-1995)." Exhibition catalog Museo de Monterey." Monterrey, Mexico (1997), pp. 62-65, illus. Disponible en Español
- Carlisle, Isabel. "Games with a Magic Edge." The London Times, Arts section (June, 1997), p. 39.
- Davies, Char. "Osmose." Nov'Art: The General Assembly on Inter@active Writing. (February, 1997), pp. 34-37, illus. Disponible en français.
- Faber, Liz. "Games that People Play." Creative Review: London. (August, 1997).
- Godwin, Nicola. "Tripping on the light fantastic." The London Daily Telegraph. (June, 1997), pp. 12-13, illus.
- Grau, Oliver. "Kunstler für fünf Minuten." c't – Magazin für Computertechnik. Vol. 6 (June, 1997), pp. 104-106, 108, illus.
- Grau, Oliver. "In das lebendige Bild: Die Virtuelle Realität setzt der Kunst neue Spielregeln." Neue Bildende Kunst. (6) (1997), pp. 28-35, illus.
- Grau, Oliver. "Vom Zen des Tauchens.." Die Zeit. (26) (June 20, 1997), p. 62, illus.
- Langlois, Monique. "La nature dans l'art." ETC Montreal. (38) (Summer 1997), pp. 17-21, illus.
- Lévy, Pierre. Cyberculture - Rapport au Conseil de l'Europe. Paris, France: Éditions Odile Jacob (1997).
- Machuca, Marcela García. "...Y es sólo el principio.." El Norte. (Sàbado 8 de Novembre 1997), Sección D, illus.
- McClellan, Jim. "The Amazing Technicolor Dream Float." Esquire (UK), (June, 1997), p. 60, illus.
- Morley, Andrew. "Serious Games." Contemporary Visual Arts. (15) (1997), p. 66, illus.
- Morse, Margaret. "Virtually Female: Body and Code." Processed Lives: Gender and Technology in Everyday Life. Jennifer Terry and Melodie Calvert, eds. New York, NY, US: Routledge, Taylor & Francis Group (1997).
- O'Brien, Paul. "Sensing the Future - Conference." Circa. (80) (Summer 1997), p. 44.
- Paterson, Nancy. "Technology ≠ Art." Fuse. Vol. 20 (5) (1997), pp. 43-45, illus.
- Pearce, Celia. The Interactive Book: A Guide To The Interactive Revolution. Indianapolis, IN, US: MacMillan Technical Publishing (1997), pp. 501-503, illus.
- Reid, Robert H. Architects of the Web. New York, NY, US: John Wiley & Sons (1997), pp. 201-204.
1996- Bardini, Thierry. "Quand l'imaginaire deviens réalite virtuelle." Interface: La Revue de la Recherche. Vol 12 (6) (Winter 1996), pp. 50-55, illus.
- Borsook, Paulina "The Art of Virtual Reality." IRIS Universe. Vol. 36 (4) (Summer, 1996), pp. 36-40, illus.
- Craver, Carole Lee. "Char Davies' Osmose." SGI Animator. Vol. 1 (2) (1996), pp. 15-18, illus.
- D'Amato, Brian "Virtual Kitsch." Artforum International. Vol. 34 (5) (January 1996), pp. 35-36, illus.
- Davies, Char (with John Harrison, co-author). "Osmose: Towards Broadening the Aesthetics of Virtual Reality." Computer Graphics (ACM SIGGRAPH). Vol. 30 (4) (1996), pp. 25-28, illus.
- Davis, Erik. "Osmose." Wired. Vol. 4 (8) (August, 1996), pp. 138-140, 190-192, illus. [online].
- Deléage, Jean-Rémi. "Premiers pas dans la transparence." Sciences et Avenir. (591) (May, 1996), p. 82, illus.
- Dove, Kelly. "Year in Review, Wired for 3D: Best of 96." 3D Design. Vol. 2 (12) (December, 1996), pp. 31-32, illus.
- Klaus, François. "Osmose-toi si tu l'oses!" Interactif. (9) (May, 1996), pp. 94-95, illus.
- Lunenfeld, Peter. "Char Davies." Art + Text. (53) (1996), pp. 82-83, illus.
- McRobert, Laurie. "Virtual Reality and the Dynamics of Transcendence." Explorations: Journal for Adventurous Thought. Vol. 15 (1) (Fall 1996).
- Pesce, Mark. "Osmose en Ik." Wave. (17) (March-April, 1996), pp. 44-47, illus.
- Porter, Stephen M. "Expanding the VR Aesthetic." Computer Graphics World. Vol. 19 (7) (July, 1996), p. 4.
- Quinty, Marie. "Char Davies, la bohème high tech." Magazine Affaires Plus. Vol. 19 (2) (mars 1996), pp. 25-27, illus.
- Rutledge, Virginia. "Reality by Other Means." Art in America. Vol. 84 (6) (June, 1996), pp. 38-39, illus.
- Schutze, Bernard. "La Tentation de la techno-mystique." Inter Art Actuel. (Winter 1996), p. 25, illus.
- Sims, David. "Osmose: Is VR Supposed to be This Relaxing?" Computer Graphics and Applications (IEEE Computer Society). Vol. 16 (6) (November, 1996), pp. 4-5, illus.
- Street, Rita. "The Creative Future." Daily Variety: Spotlight. (August 2, 1996), pp. 30-35, illus.
- Wertheim, Margaret. "Virtual Nature: Osmose - Char Davies' Organo-Virtual Odyssey." Metropolis. (September, 1996), pp. 58-61, illus.
- Wertheim, Margaret. "Lux Interior." C21: Scanning the Future. (4) (1996), pp. 26-31, illus.
1995- Allen, Carl. "Trois œuvres Montréalaises font l'évènement." Qui fait quoi. (140) (novembre - décembre 1995), pp. 12-13, illus.
- Aziosmanoff, Florent. "Osmose l'univers de Char Davies." NOV’ART. (18) (octobre, 1995), p. 12 illus. Available in English.
- Bernier, Robert. "Char Davies: L'Espace Immersif Espace Perceptif." L'informateur des Arts. Vol. 2 (1) (Fall 1995), pp. 58-60, illus. Available in English.
- Bureaud, Annick. "Leonardo Digital Reviews." Leonardo Electronic Almanac. Vol. 3 (11) (1995).
- Cron, Marie-Michèle. "Au-delà du réel." VOIR Montréal. (31 août au 6 septembre 1995), illus.
- Faure-Walker, James "The Outside Inside of Techno Art: Siggraph 95 and ISEA Montreal." MUTE - digital artcritique: Code Issue. Vol. 1 (3) (Autumn 1995).
- Grant Marchand, Sandra. "Char Davies: Osmose." Project Series, exhibition catalog Musée d'art contemporain de Montréal. (18) (1995). Available in English
- Gravel, Pauline "La synthèse d'images." Résonance (9) (Octobre 1995) pp. 8 - 13, illus.
- Le Grand, Jéan-Pierre. "Char Davies plonge dans la réalité virtuelle." La Presse. (Août 19, 1995), p. D-12.
- Jones, Mark J. "Char Davies: VR Through Osmosis." Cyberstage. Vol. 2 (1) (Fall 1995), pp. 24-28, illus.
- Lang, Curtis. ""code"DEPENDENTS." Time Out New York. (October 25 - November 1, 1995), p unknown
- Le Grand, Jean-Pierre. "Char Davies: Osmose du virtuel au naturel." Vie des Arts. Vol. 39 (160) (Fall 1995), pp. 27-29, illus. Available in English.
- McGorry, Ken. "Virtual nature walk." POST. Vol. 10 (12) (December 15, 1995), pp. 8, 32, illus.
- Neesham, Claire. "Take The Plunge into Virtual Art." New Scientist (2006) (December 2, 1995), p. 26.
- Thibaudeau, Carole. "Réalité virtuelle et cyber-malaises : les vertiges et nausées sont réels." La Presse. (samedi 2 septembre 1995), p. A15
|